Close

Does this project spark your interest?

Become a member to follow this project and don't miss any updates

MC68000 Backplane Computer

7 138 95
Enjoy this project?
Share on twitter   Share on Facebook

This project was created on 12/20/2013 and last updated 7 months ago.

Description
The design and construction of a hombrew computer based on the Motorola 68000 CPU
Details

​This project is a homebrew computer based on the Motorola 68000 CPU. Design includes four megabytes of RAM, 128kB of ROM, A Yamaha V9938 VDP (the video chip in the MSX2), two serial ports at 9600 baud, and eventually networking and a hard disk.


The purpose of this computer is two-fold: To show it's really not much harder to build a 16-bit homebrew computer than it is to build an 8-bit homebrew computer, and to build a server for ​Hackaday's retro site.

Read more »

Components
  • 2 × 28C256 Content/Electronic Components/Semiconductors and Integrated Circuits/Memory ICs/PROMs, OTP PROMs
  • 8 × AS6C4008 Content/Electronic Components/Semiconductors and Integrated Circuits/Memory ICs/Static RAM (SRAM)
  • 1 × MC68000 Content/Electronic Components/Semiconductors and Integrated Circuits/Microprocessors, Microcontrollers, DSPs/Microprocessors (MPUs)
  • 2 × 6850 ACIA Content/Electronic Components/Passive Components/Inductors, Chokes, Coils and Magnetics/Current, Voltage and Power Transformers
  • 1 × Yamaha V9938 VDP

Project logs
  • BLINKENLIGHTS

    4 months ago • 0 comments

    This is something I've written about in a front page Hackaday post, but I think it's time to go over a little more of the theory of what I'm doing here. First, a video:

    This is called freerunning the processor. Basically, it executes one instruction, the program counter is incremented, the address is increased by one, and the CPU just sits there, doing nothing, cycling through its address space. Attach a few LEDs to the address pins, and you have an incredibly complex binary counter, also known as blinkenlights.

    That's the simple explanation. It's a fair bit more complex in practice. I need to tie a few pins to +5 volts, and ground DTACK. Oh, what about the instruction to freerun the processor? NOP, right? NOPe.

    When the 68k first resets, it reads the program counter vector. The program counter vector must be an even address, and the opcode for NOP is $8E71. See that one at the end? That means NOPping the CPU from boot would create an illegal address exception. Then bad things happen.

    So, I need an instruction that does nothing, and is even. Inclusive OR Immediate (ORI) does this. Specifically OR.b #0,d0. Bonus, this instruction in hex is $0000, or all zeros. All I need to do to freerun the processor is ground all the data lines.


    My first go at freerunning the CPU only used one LED. This LED was tied to the A20 line through an inverter. I hate to waste the five extra inverters on that chip for a single LED, so I added another three.

    Now I have status lights for the top four addresses in the computer. Since I'm putting the ROM at $FF0000, the serial port at $FE0000, the video peripherals at $FD0000, the microcontroller at $FB0000, I have a graphic representation of what the CPU is doing with all its peripherals. That's pretty cool. Useful blinkenlights.

  • Theory of RAM and ROM modules

    7 months ago • 4 comments

    Although it might make sense to start this project by building a CPU module first, I decided it would make more sense to start with the memory for this system. This serves two purposes: as an explanation of how the 68000's memory-mapped I/O works, and to have a relatively simple circuit built before embarking on the more complex that include the CPU module.

    A 68000 memory access primer

    As with the 6502, 6800, and 6809, memory access is controlled by the R/W line. Basically, when the R/W line is high, the 68000 reads from the data bus. When the R/W line is low, the 68000 writes to the data bus.

    Unlike the older, smaller, 8-bit CPUs mentioned above, the 68000 also has additional control lines to deal with. /UDS and /LDS are the upper and lower data strobe lines. These signals indicate valid data on data lines D0-D7 (for /LDS) and data lines and D8-D15 (for /UDS).

    In addition to the data strobe lines, there also exists an address strobe line, /AS. This signal indicates a valid address on the address bus.

    Reset Vector Generation

    Before designing our memory modules with these signals in mind, it's very important to figure out how this computer is going to boot. All computers require some amount of RAM somewhere in the address space, and at least a few instructions telling CPU what to do on a restart somewhere else. The 6502, for instance, requires an instruction in ROM at $FFFC, and a few bytes of RAM at $0000.

    This isn't a problem for the designer of a 6502 computer - just put some RAM at the bottom of the address space, and your RAM at the top.

  • Theory of a CPU module

    7 months ago • 0 comments

    Compared to the 8080, the Z80, the 6809, 6502, and all the other 8-bit microprocessors used in boxxen of yore, the CPU I’m using for this project - the Motorola 68000 is both extremely powerful and extraordinarily complex. The power comes from a huge address space and some neat features like a divide instruction. The complexity comes from it’s asynchronous nature.

    A single-board computer using the 8-bit 6502 processor is very simple compared to a 68k computer. Conjuring up a simple 8-bit computer is as simple as getting a RAM and ROM chip, connecting all the data and address lines together, and throwing together a little logic glue to get the whole thing working. The 68k is another story entirely. Thanks to its asynchronous nature, you have to deal with something called the DTACK, or Data Transfer Acknowledge. This is an input pin on the processor that indicates the the data transfer from RAM or ROM is completed. If this isn’t low at the right time, the entire system just stops.

    Making sure the data gets from the memory to the CPU isn’t enough? There’s 64 pins on the 68000, and there’s more than a few more useless pins for my project.

    The bus arbitration pins - /BR, /BG. and /BGACK control which device in the system controls the data and address busses. It’s great for DMA operations, crazy video schemes, and shoving data from a cassette port directly to memory without going through the processor. DMA would require a good bit of circuitry, though, and I won’t be using it anyway.

    Oh. There’s also processor status pins on the 68k. These are output pins that tell the system if the current cycle is being used for user data, user program, supervisor data, supervisor program, or an interrupt. Very cool, and a good example of how the 68000 was inspired by the minicomputers of the 70s, but utterly useless for a small box that will sit on my desk, tweet, and play Breakout.

    Complex, yes, but I don’t actually need to use all those pins. Those processor status pins can be easily ignored. I won’t be doing any cool DMA stuff with this computer, so I can just tie the /BR, /BG, and /BGACK pins to +5 Volts. Pins /IPL0, /IPL1, and /IPL2 only indicate the priority level of an interrupt, and I can’t imagine designing hardware in response to an interrupt in this system.

    With all those useless pins out of the way, what am I left with? I have 24 address lines, 16 data lines, a reset pin and four pins for controlling memory access:

    Read more »

View all 6 project logs

Discussions

kurq wrote 3 months ago null point

It would be interesting if you get a cpu/bus performance like the fastest 68000 computer ever: The Sage.
Just Google it, you will find it was 68000 computer designed for efficient usage of its speed.

Are you sure? [yes] / [no]

tomcircuit wrote 5 months ago null point

The 6850 is so braindead... ugh... I'm happy to donate one or two 68681 and/or 68901 chips to your project. I've got at least a dozen of each scurried away... I'm sure I've got one or two 68230 as well.

As much as these 68xxx chips are convenient to use with the async bus of the 68K, I've come to the conclusion that the only real reason that I, personally, would ever use most of these devices is for software compatibility with some older system. The state logic required to interface a synchronous bus peripheral device (i.e. without DTACK) to the async 68K bus is straightforward and easy enough to implement in a GAL or CPLD.

I think the exception (pun intended) I would make to this statement is that the 68901 in particular makes a fine vectored interrupt controller. I have no desire to re-invent THAT wheel...

Are you sure? [yes] / [no]

Benchoff wrote 5 months ago null point

You're right that the 6850 is dumb. I'd really rather not bother with DTACK and 6800 stuff. I'm kinda in a bind with this project, though: I want to make it as simple as possible, but also give people a chance to replicate it. So far, all the chips can be ordered off jameco (with the exception of the 68000 and V9938/V9958). The other 68XXX chips... they're hard to find.

If you want to donate something, email me at (my last name) @hackaday.com. Give me your address and I'll send out a T-shirt and some stickers for your trouble. I'll also promise to use the '681... after I've brought the system up with the 6850. Beauty of the backplane, I guess.

Are you sure? [yes] / [no]

lennart.lindell wrote 5 months ago null point

Here is a diagram.
http://lell.se/hacks/p/adr-decode68000.png

The idea is that the ROM and not the RAM is mapped at addr 0 at reset. When the ROM is addressed at its runtime address the RAM is mapped instead at addr 0.
The ROM is in this picture mapped at $500000-$5FFFFF, it is better to move that to a high address.

Are you sure? [yes] / [no]

lennart.lindell wrote 5 months ago null point

Try to find a 68681 DUART instead of the 6850. And a 68901 that includes UART, timer and an 8-bit port. You need a timer don't you? ;)
Move peripheral and ROM to as high address as possible to get continous RAM from address 0 and up.
And I have some comments how to simplify the ROM/RAM address decoding:
Use a simple flip-flop instead of the counter at reset and see comment in text about RAM.
I had better draw a figure than explain it in text.


Are you sure? [yes] / [no]

Benchoff wrote 5 months ago 1 point

I was originally planning on using the Motorola 68k educational/dev computer from 1979 as the ROM monitor, thus necessitating the use of the 6850. Guess I'll just roll my own with the 68681.

You're completely right about the RAM /BOOT decoding. I'll get that in my notebook, and eventually on a project log here.

You're always free to put a diagram on imgur and post a link in a comment.

Are you sure? [yes] / [no]

wrm wrote 5 months ago null point

That... is clever. I also used the counter-based system, it comes straight from Motorola AN-897, but I admire this one.

There's Pete Stark's HUMBUG and also TUTOR/TUTORNEW out there in source format, they work with the Quelo assembler (HUMBUG needs a bit of a massage). They both supports the 68681.

With hindsight I would also have mapped my ROM right at 0x00FFxxxx to keep RAM contiguous. It's easier to fill up a 16 M memory space these days than it was back in '87...

Are you sure? [yes] / [no]