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Hack Chat Transcript, Part 1

A event log for Designing Sci-Fi Hack Chat

The future isn't going to design itself

lutetiumLutetium 10/09/2019 at 20:040 Comments

Hi everyone, welcome to the Hack Chat. Bit of a departure today, but one I think you'll all enjoy. Seth Molson is a Playback Designer on TV and movie productions, and he creates the control panels and interfaces seen in sci-fi and fantasy productions. We'll be talking about "Designing Sci-FI" today.

Welcome Seth! So, how did you get into Playback Design?

seth molson12:01 PM
Thanks Dan, Hi everyone!

seth molson12:03 PM
I kind of fell into this position during an internship at a VFX studio. I was interning on the TV show Stargate Universe and found my skills to be most useful in the playback department designing the UI for the ship

seth molson12:03 PM

So coming from a graphics design background? Or VFX?

Alex Kade joined  the room.12:04 PM

seth molson12:05 PM
I studied mostly design with a bit of VFX and originally wanted to get into VFX

seth molson12:05 PM
so I knew after effects and illustrator, and a little bit of lightwave 3d and Maya

seth molson12:06 PM
9 years later, I am still designing UI for film and I love it :)

Pranshu Chaudhary12:07 PM
how do you approach a project ? how do you begin your inspiration etc ?

Nicolas Tremblay12:08 PM
Are the interfaces tactiles, or for show only?

seth molson12:08 PM
It starts with a script. Usually there are key points written into an episode which highlight the use of a computer terminal or a screen on a spaceship. Then I have a meeting with the director, production designer, producer and VFX of the show to talk about how things should look

seth molson12:09 PM
after that meeting I get right into designing. Sometimes references are provided from other shows or movies but a lot of the time I am asked to create something unique

seth molson12:11 PM
in some cases, the interfaces are indeed touch interactive so actors can change the display and interact. Most cases, the screens are being triggered off set by an operator and the actor is just pretending

Always wondered what a production designer does. Is he or she kind of the boss of the look and feel of everything?

seth molson12:13 PM
Yes, the production designer leads the art department and designs the look of each set, artwork, logos, and the look and feel of everything

anfractuosity12:13 PM
What programs do you use to create the graphics out of interest? Are they vector based, so they scale, or..?

seth molson12:14 PM
I started off using photoshop, but switched to illustrator so everything could scale. I usually program the interactive elements in adobe animate so the graphics stay vector and can scale

seth molson12:15 PM
for larger, complex sequences I use after effects

Cool. It always seemed to me that the people running the show we're just like, "Gimme something futuristic" and didn't care if the end result was technically plausible. Has that changed lately as directors and designers - and audiences - have gotten more tech-savvy?

jess.t.moody joined  the room.12:17 PM

seth molson12:17 PM
Most productions I work on today ask for realistic designs. Even if let's say, we are on a different planet reading a device attached to a space suit, it still must look like something we would use in real life

seth molson12:19 PM
every now and then you get a show that just wants something futuristic and they don't really care how plausible it is. for Example, Continuum the series, they had a lot of time travel and wanted the most advanced looking UI I could come up with

neotechni joined  the room.12:19 PM

Alex Kade12:19 PM
How is the work-life balance?

Tom Nardi12:19 PM
@seth molson That's definitely the quality of your work that I think stands out the most. When I see an interface you've done, it's not just random numbers or glyphs flying around. It looks like something that would actually be practical.

jess.t.moody12:20 PM
When a UI isn't quite looking as slick as you'd like, is there something simple you like to add that usually does the trick?

seth molson12:21 PM
@Alex Kade while working, it's very intense! work life balance is 95% work, including most weekends. But then I tend to get a few months off in between shows so it balances itself out

neotechni12:21 PM
You worked on Continuum too? I loved that show

jess.t.moody12:21 PM
Favorite project and why?

Do you work on-set or at a separate studio? Or maybe from home?

seth molson12:22 PM
@jess.t.moody I don't really have a trick for it. Just have to try and redesign it if time allows for it. Sometimes the producers love a design I am not too happy with so there's a weird balance to is.

seth molson12:23 PM
@neotechni yes! continuum was fun to work on :)

QuantumStar joined  the room.12:23 PM

seth molson12:25 PM
@jess.t.moody my favorite project is a tie between Lost in Space and Stargate Universe. Lost in space is very technical and I accomplished a lot of new things, where as stargate was my first show and I was basically a kid figuring out the industry

QuantumStar12:26 PM
(I don't have a question, but this is really interesting to read, thanks Seth!)

seth molson12:26 PM
@Dan Maloney I currently work from home but do make trips to set to get inspiration and to see how my designs are being implimented

seth molson12:27 PM
@QuantumStar Thanks! :)

seth molson12:28 PM
Here's a nice shot of the Jupiter 2 from Lost In Space which shows all the controls and screens

seth molson12:28 PM

neotechni12:29 PM
That is pretty.

Nicolas Tremblay12:29 PM
Laser etched acrylic or post-prod?

Good work on Lost In Space, BTW. Really enjoyed the first season, and part of that was getting immersed in the universe it created. I really felt like there was a believable story behind the whole "families in space" thing, and the details were a big part of that.

Alex Kade12:29 PM
that is so cool! do you ever get to visit?

Tom Nardi12:30 PM
So if there's a screen on the Jupiter 2, are you ultimately the one who's responsible for doing the imagery? I think I remember seeing in your portfolio that you even did stuff like the door control panels. Is that to make sure all the various systems have a cohesive look?

seth molson12:30 PM
@Nicolas Tremblay Laser etched for most shots, then swapped out for a clear version for post production when needed.

I love picking out things like the ABS pipes used for ducts at the top. At first it seems like, "Oh, they just picked that up at Home Depot", but then it's like, "Well, what would they use to build air ducts for a spaceship?"

jess.t.moody12:32 PM
Is there ever any overlap with real products/software or are film/TV UIs just too CPU intensive? :P

morgan12:32 PM
heh, not much different from exhibit building in that regard

seth molson12:32 PM
@Dan Maloney the show did as much as they could to make it believable for everyone. One of the coolest things was the chariot vehicles. They are real vehicles and were really driven.

OK, maybe not something as flammable and heavy as ABS, but I'm just glad it's not the 60s anymore and everything has to be silver.

Tell me you got to drive that...

jess.t.moody12:33 PM

https://www.rainmeter.net/https://github.com/GitSquared/edex-ui

seth molson12:33 PM
@Alex Kade I do get to visit when the production is shooting in my city

jess.t.moody12:33 PM
Oops, sorry

seth molson12:36 PM
@jess.t.moody computers have come a long way from what they used to be so most of the graphics can be run on set smoothly, even if they are very large files. We also use VJ software now like Resolume which helps quite a bit

seth molson12:36 PM
@Dan Maloney I wish! I did get to go inside it though because I had 5 interactive screens inside

seth molson12:37 PM

Matthew Chapdelaine12:37 PM
One thing I've noticed in Sci-Fi Ship Designs as far as Movies and TV Shows is that the Humans always leaned toward a square sterile aesthetic, while the Aliens usually emulated organic life as a Design Aesthetic.

Nicolas Tremblay12:37 PM
Next time, say you need to check the screens for vibrations!

anfractuosity12:37 PM
What's the VJ software let you do out of interest? (I vaguely recall that term, but don't know much about it)

I kinda dig the original too. Although there was obviously no place for it in the tiny Jupiter

Matthew Chapdelaine12:39 PM
Kind of like Marines vs. Zerg in Starcraft.

seth molson12:40 PM
@Tom Nardi Yes, I was responsible for every screen, including the door panels. Each door on the ship had a different UI such as crew quarters, airlocks, security doors, hangar doors. All were touch interactive

Tom Nardi12:40 PM
Oh wow. I've only seen bits and pieces of the original show. Didn't even realize the rovers in the Netflix show were referencing ones from the 60s

seth molson12:41 PM
@Matthew Chapdelaine that's a good point! I guess it's a quick way to differentiate between the two?

jess.t.moody12:41 PM
Do the actors actually interact with the UI? In that case it wouldn't just be a premade animation right? What software do you use for that?

seth molson12:43 PM
@anfractuosity the VJ software lets us run large numbers of screens from a single source computer. Instead of having a computer at each station, we set up a master computer and run the entire set using Resolume . The last set I designed for had about 80 screens!

Matthew Chapdelaine12:43 PM
@seth molson I suppose it would be akin to referencing the definition of autism by pointing at "Big Bang Theory"

anfractuosity12:43 PM
80 screens! that's crazy heh

seth molson12:43 PM
@Dan Maloney the original is badass! look at that dish on top!

neotechni12:43 PM
80 is probably more than star trek

jess.t.moody12:44 PM
Do you usually design the UI before or after the film is shot (i.e. basing the UI on the actors miming the controls vs having them control/adapt to the UI)?

Built on a Sno-Cat chassis, and it actually worked too.

seth molson12:45 PM
@jess.t.moody sometimes the actors do interact with the ui such as when they are using tablets or small devices attached to space suits. I design an app using adobe animate and publish it for whichever device is being used.

Alex Kade12:47 PM
do you find that knowing the ins and outs of designing now ruins the immersion for you when watching movies?

Matthew Chapdelaine12:47 PM
If Humans were to adopt an Organic Aesthetic, I would be imagining Tolkienesque Hobbitish Computer Interfaces. A warp drive would be like a Palantir in a furnace.

seth molson12:47 PM
@jess.t.moody I design for live playback and also for post production. The directors favor live playback because the actors will have something real to act to instead of looking at a greenscreen. There's sometimes the case where that isn't possible, such as holograms. One day they will be real!

Tom Nardi12:49 PM
I remember reading that on the set of Alien, they had the bridge panels rigged up so throwing a switch on one person's panel would light up stuff on somebody else's, which created a "workflow" for the actors and made it look like they were really doing something. Though I suppose today it's easier to do that kind of thing in post

seth molson12:49 PM
@Alex Kade I find i concentrate too much on UI when watching movies. It is a bit annoying haha

seth molson12:49 PM
@Matthew Chapdelaine hah! that would be great :)

Alex Kade12:50 PM
@Matthew Chapdelaine I think that humans generally have too many individualistic tendencies to create organic interfaces. In Alien and other such movies, the other species is usually some sort of hivemind or soldier/queen type, so it makes sense that they can all plug into a bio-interface and have it react the same. I'm not sure that humans would adapt to the same thing. The closest thing I can think of is Pacific Rim, but even in that they run into problems with one person's memories/feelings overriding another's.

seth molson12:50 PM
@Tom Nardi They still do stuff like that today! using wireless triggers

How about the other way around: Do you ever use a real-world device and think, "Dang, this UI sucks. I could do a better job"?

seth molson12:52 PM
@Dan Maloney real work UI has come pretty far. There aren't many I can think of right now besides some small annoyances with android/apple UI

Alex Kade12:53 PM
Where do you think our real technology and this industry will be in 10 years? 50?

Do you think the screens nowadays are somewhat prophetic?

Matthew Chapdelaine12:53 PM
@seth molson A Starship with an exterior hull resembling the old stone walls that cross the land in rural areas., lit by hundreds of fireplaces, with the whole thing wrapped in breathable earth air and a force field to contain it.

What do you think of "The Expanse"? Their tech representations seem pretty good to my eye. The way the handle tech in general seems plausible.

Matthew Chapdelaine12:54 PM
@Alex Kade Good point.

morgan12:55 PM
in The Expanse, depressurizing the ship before going into a fight is one of my favorite details

seth molson12:55 PM
@Alex Kade I think we take a lot of what we see in movies and try to implement it in real life eventually. bendable screens, see through displays, star trek stuff :) I think it is shaping what we try to push with technology and in 50 years we will have real holograms everywhere

seth molson12:56 PM
@Matthew Chapdelaine I would live on that starship :)

seth molson12:57 PM
@Dan Maloney I have only seen a couple episodes of the expanse but it looked really good! Still need to get into it.

Kyle Isom joined  the room.12:58 PM

seth molson12:58 PM
Here's a design I made for Dark Matter. Docking the ship

seth molson12:58 PM

Kyle Isom12:59 PM
@seth molson I've been lurking in this chat, I just wanted to say thanks for doing this - I really liked Lost in Space, SG:U, and Dark Matter!

I found it hard to get into the Expanse at first, but once I did I really liked it.

Looks like dark themes will own the future. As they should...

seth molson12:59 PM
@Kyle Isom Thanks for having me!

seth molson1:00 PM
@Dan Maloney I have recently changed all my real life UI to dark theme. Gmail, Phone... everything that has the option

Nicolas Tremblay1:01 PM
Loved, Dark Matter. Kinda suck it got cancelled.

Yeah, we are getting up to the one hour mark, which means we need to let Seth get back to work. Feel free to stick around and answer more questions if you want to. But I just want to say thanks for a really cool chat - this has been a real treat. And thanks to @Tom Nardi for suggesting I ask Seth to host - good call!

seth molson1:02 PM
@Nicolas Tremblay it is a shame. a lot of these shows get canceled before they even get a chance to tell a story.

Thanks everyone for coming by with great questions. Don't forget that next week we'll have Dana Lewis talking about the artificial pancreas she built:


https://hackaday.io/event/166942-hacking-diabetes-hack-chat

HACKADAY

Hacking Diabetes Hack Chat

Dana Lewis joins us for the Hack Chat on Wednesday, October 16, 2019 at noon PDT. Time zones got you down? Here's a handy time converter! When your child is newly diagnosed with Type 1 diabetes (T1D), everyone is quick to point out, "It's a great time to be a diabetic."

Read this on Hackaday

seth molson1:03 PM

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