I hadn't touched CAD in a decade, so when I needed a package to model in, to support my shiny new Replicator 2, I had to choose a path.
I took another run at blender, and a few other stalwarts, but ended up flowing through 123D, the Inventor Fusion beta, and its final form of Autodesk Fusion 360.
So all the projects I presently might publish are using Autodesk Fusion 360 for the underlying modelling and visualization right through to STL export.
Like any STL, I then post process through netfabb before attempting to print.
With any package breaking new ground, you need to be willing to work with it, and help the community identify and fix issues, along with being on the maturity curve for stability, but keep in mind this is an extensive tool that offers both dimensional accuracy and organic like sculpting, so crossing between the hard constraints and the aesthetic is part of its DNA.
And it is FREE for hobbyist use, so you don't have to compromise between price and power.
http://fusion360.autodesk.com/about
So if you are looking to invest your time in a modelling toolset, go give it a look.
https://fusion360.autodesk.com/users/anthony-tod
Discussions
Become a Hackaday.io Member
Create an account to leave a comment. Already have an account? Log In.