bh-badge-animate.hadded wipePaddle() method to remove extra ball that was left on the display after score occurred.plain - 880.00 bytes - 04/05/2016 at 19:12 |
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bh-badge-animate.cvERSION 2, Corrected to use non-blocking time, redesigned game over screen to scroll, as well as be written using the buffer commands as opposed to the for loops and hard coded pixels previously implemented. Also modified scoring to advance the ball, as the non blocking time was causing the score paddle touch conditionals to run multiple times and drive the score up.plain - 8.25 kB - 04/05/2016 at 18:37 |
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project.gifGif of game functionGraphics Interchange Format - 206.94 kB - 04/01/2016 at 16:48 |
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