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A project log for Locomatrix - 3D POV - a different approach

Let's use some rotary to linear movements to display things in 3D. I have no idea if this will work, but hey, I'm gonna try it anyways...

davedarkodavedarko 06/24/2014 at 11:420 Comments

I just thought about turning a rubik cube into an interface or lock by using 6 encoders as a way to grab the rotation and send those inputs to an rgb 3x3x3 cube or 8x8x8 rgb locomatrix, when ready ;) I'm still sidetracked by my continuum quantum device prop build, repairing and upgrading my printrbot simple and work of course but always try to come up how to integrate functions and interfaces into props and things laying around. 

Googe found me this:

http://www.fastcodesign.com/1671039/a-music-making-interface-that-riffs-on-the-rubik-s-cube

Ha, and this, so I'm not the first - good!

http://www.3ders.org/articles/20131206-transform-an-entire-building-into-a-playable-rubik-cube.html

http://interactive.javierlloret.com/puzzlefacade/

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