Close

Initial Thoughts

A project log for Keep Hacking and Nobody Explodes

Keep Talking and Nobody Explodes is a great videogame. Playing it in real life might be even greater.

achan1989achan1989 07/26/2016 at 20:480 Comments

The Experience

Ideally you would create or choose a puzzle via some nice graphical interface. You'd be prompted to install the correct modules in certain places, and do any other physical stuff that's necessary -- it's probably just wire modules that need extra setup.

The installation process should be quick and easy. During the installation process you could be guided by the GUI, and maybe the briefcase too? Eg "put a button module in the illuminated bay". Wire modules can check that wires have been set up correctly by checking for continuity, then feeding back to the GUI.

After modules are installed, they are programmed with whatever they need for the chosen puzzle. Wired programming would be lame, go wireless!

After the briefcase has been set up and programmed, its ready to be played. Grab friends, get ready, start the countdown. Countdown is started via the GUI or a small button on the briefcase?

The briefcase should be freely movable during the game -- no wired power supply or other connections. While playing, the look and feel should be close to the original game -- similar sounds, buttons/switches/whatever, lights, appearance wherever possible.

Winning and losing should be obvious, fun. Some satisfying audio on defusal, appropriate dimming of lights, etc. Losing could be funny -- opportunity to troll people with smoke, firecrackers?

Affect on Design

Given the experience described, certain requirements or goals suggest themselves.

Discussions