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Our Schizophrenia project

A project log for Empathy squad

People don't know what it's like to have a handicap, that's why our project was made, to try to understand.

romain-ogeRomain OGÉE 06/07/2018 at 15:130 Comments

April, 9th

Today we chose which SDGs we wanted our project to be based on and it will be about "Good health and well being", "Reduce inequalities" and "Peace, justice and strong institutions". Then we thought of all the different types of doable experiences we could try to make. The ones that stood out from the others were the heart attack experience, the schizophrenia experience and the ophthalmic migraine experience. We decided to go with the schizophrenia one, it was the most doable.

April, 30th

Today we made a list of all the things we needed to buy. We ordered 4 VR headsets to make sure that we have at least one to work on, if one of them get broken. Those VR headsets work with a phone that you put between the lenses and the back of the headset, it's cheaper and less cumbersome than the headsets that need to be linked with a computer (wires everywhere). Then we chose to work on the unity software to make our VR "world" where all the scenes will take place. This software is a very famous one, made to create VR scenes and games. Making a scene on it and transferring it to our phones should be easy and that we'll be a great progress in the project.




May, 7th

Today we still didn't received the VR headsets so we concentrated our work on the unity software. Fortunately one of us has already worked on this software (in a recreational manner) so we weren't that lost. We finally came out with something, it wasn't amazing but, still, it was something.

May, 14th

Today received 3 out of the 4 VR headsets we ordered, we'll now be able to test our experience with them.

We also started to work on a new 3D app, Tuscany VR, which is a house in VR. We can move in the house, visit the different rooms and then go out and walk in the propriety (garden with trees and a sea outside the fence). We really think that this app could be useful to our project, we can add voices with another pluging, and the feeling will be to stay in a safe area but with voices in our head. It could be very strange. 


We also continued to work on unity to create our own scene.  

May, 28th 

Today we tried a new app about holophonic sounds : "Sleep Orbit". With this editor, we can create our own sound by adding different noises on different canals, some are very loud, others are just a background. We chose those noises : 

- Whispers : "everything is allright..." and "sleep..."

- A lullaby made by a musical box

- Loud and fast heartbeats 

- A fire camp sound

- Background crackles

All of them combined make a very strange impression because the sound is turning around your head and if you keep listening to it during a long period of time your going to feel tired or it could make you feel crazy. So if we add it to our VR game in the house, it's very strange and you feel watched. We think that we really reach the schizophrenia symptoms with this experience. 

We also started to work on Sketchup, a software for VR to create our own VR scene for the experience without using Unity because this software is to difficult to transfert on phones. Sketchup is really easy to use and we find a way to put them on phones : we use modelo.io a VR web site editor. We transfert our VR scene from Sketchup to modelo.io, then we go on the web site modelo from our phone and we download it on the phone.



June, 7th 

On this last session, we organized our project to be ready for presentation : What are we going to show ? How do we present our project ? Do we have to do a powerpoint presentation ? 

So we started to create a presentation about the guiding thread of our project. We chose to present only the experience about schizophrenia and not the one about ophtalmic migrain because we didn't manage the augmented reality experience with the lightnings and the blind spots apparing in the middle of our vision. The schizophrenia experience will be composed by the VR game in the house and the holophonic sound as we explained it the 28th of May. We also finished the VR scene on sketchup that we can use it for the presentation, but without moving.


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