**Bibhorr formula** is a scientific equality that establishes relations between linear space dimensions and angular measures. When applied over triangle, the formula proves useful as a mode of aggrandizing the approximated trigonometric calculations.

Bibhorr formula is a concrete summary of the inaccurate trigonometry concept. This single equation defies the whole trigonometry concept.

The formula is written as follows:

where *shrav* **श्र** is the longest side, *lambu* **लं** is the medium side, *chhutku* **छ** is the shortest side and the *Bibhorr angle is*

**बि**.

Conventional approach in trigonometry employs trigonometric functions like sine, cosine, tangent, etc. While the sophisticated “Bibhorr formula” replaces all the functions by geometrically linking the sides and angle of triangles. The superiority of the formula lies in the fact that it unveils an ideal side-angle model by incorporating the mathematical elements into a singular equation.

The applications of * Bibhorr formula* are quantum physics, space travel, teleportation, aerodynamics, propulsion, navigation and more.

The formula is devised using two inevitable constants named after Bibhorr. The constants that have been named ‘Bibhorr constant’ and ‘Bibhorr sthiron’ are 1.5 and 90º respectively. The elements of triangles are notated in Hindi or Devanagari letters making it the only standardized scientific representation.

The further modification of conventional equations with Bibhorr formula paves the way for a superior mathematics. Bibhorr formula acts as a barricade for the conventional trigonometry approach as it could detect previously unnoticed errors in trigonometric computations.

I am not an expert here so take what I say with a "pinch of salt"!

As an approximation for the "Cosine Rule" and a 1% maximum relative error it is only good between 21 to 110 degrees. Between 37 and 95 degrees it is good to 0.1% maximum error.

With six multiplications and a division it is not that cheap (say for an Arduino) either.

CORDIC and LUT for ArcCos(x) would be faster and more accurate but that is not quite the same as the "Cosine Rule".

If it was more accurate then it would have quite a few applications.

Regards AlanX