- Dual Processor CPU/GPU (Harvard Architecture).
- 33 MHz dot clock, 16.5 MHz data path, 8.25 MHz per processor (~3.5 CPU MIPs)
- 256k ROM: 96k ALU, 64k native program, 64k cold storage, 32k fonts.
- 128/512k RAM: 1-7 banks of 64k user, 50k display, 14k shared.
- 76 ALU functions including multiply/divide, system and math functions.
- Bitmapped Graphics: Up to 320x256 Hi-res mode with 8 colors and 4 dithering patterns. Lo-res mode up to 160x256 with 256 colors, or 160x128 double buffered.
- Text Mode: 8 colors FG/BG, 256 line buffer, up to 80x75 using 8x8 glyph text, up tp 80x48 rows using 8x16 glyph text.
- Audio: up to 4 voice wavetable synthesis, ADSR, 8-bit DAC, 8Hz-4.8kHz.
- PS2 Keyboard interface built in.
- RS232 Serial Port for host/client and network connectivity (9600 baud).
- Expansion Port: 7 addressable 8-bit register ports, 4 interrupt flags
- Chip Count: 34 TTL (22 CPU, 12 GPU), 1 ROM, 1 RAM, 1 PAL, 4 analog.
- Gate Count: 1,425 (935 CPU, 490 GPU)
- PCB size: 8" x 5" (200 x 125mm) double-sided board.
- Power: 6v DC @ 2A (9W)
The Novasaur consists of two processing units (CPU/GPU) operating on the alternating cycles of a 4-phase clock. The 4-phase clock is driven by a 33MHz oscillator to generate a processor clock of 8.25MHz. Each processor accesses one of the two address spaces (ROM/RAM) concurrently on a memory access cycle of 60ns (16.5MHz).
The GPU functions as a DMA controller operating in transparent mode to read the video memory and output to one of two video DACs. The first DAC generates 256 colors using three bits for the red/green, and two bits for the blue. This DAC is used for low res graphics mode where each byte of the video memory represents a single pixel.
The GPU also supports a text mode where the bytes of video memory alternate between a color byte and a code point representing a character. The color byte is used with the second video DAC to represent two 8 color values for foreground and background. The text mode can also support a high res graphics mode with two pixels per byte of video memory.
The CPU instructions use a 4-cycle sequence consisting of: fetch, read, execute, write. The fetch cycle uses a program counter to access the machine code instruction in the ROM. The read cycle provides access to the RAM in the indexed addressing mode. The execute cycle returns to the ROM to access the next byte in the program memory for immediate addressing, or to a lookup table for an ALU operation. The final cycle is the write cycle where a register is loaded with the execute result and optionally the RAM in the indexed addressing mode.
Instructions take from one to four process cycles to complete: The instructions are either 8 or 16-bits, so the fetch cycle takes either one or two process cycles to complete. The ALU operations can only handle one nibble per cycle, so two process cycles are required to handle an entire byte. The NOP instruction and conditional loads, were the condition is not met, are only one cycle (no execute). The average instruction takes 2.35 process cycles for a typical CPU speed of 3.5MIPS.
The base firmware implements a hardware abstraction layer (HAL) to support a video system with up to 112 modes, a multi-voice sound synthesizer, and a dual-port UART providing a full-duplex RS232 and single PS/2 interface. The operating system and user programs are executed via an interpreter offering binary compatibility with the Intel 8080/5.