We've added a very basic version of the code, map, and spritesheet to the files section. There is still much to be done, but the basic mechanics are working.
The player must avoid the boots (and all other footwear) as they make their way to the heart. All enemies in this game are known as boots, there are different types of boots with different properties that affect their movement. Right now we've got the plain boot, and the flip flop boot.
Next up is making some more different types of boots and adding some other interesting visual elements to the map.