Close
0%
0%

I'm Intel 386 Old...

My Intel 386 assembly (graphic engine) and C (game logic) programming of "Michael Jordan In Flight" for Electronic Arts.

Public Chat
Similar projects worth following
103 views
0 followers
An old friend of mine reminded me of this wonderful experience...I singularly wrote this video game for Electronic Arts in 1991/1992 on a Compaq 386 Color LCD "suitcase" styled computer in assembly language (graphic engine) and C (game logic). How time does fly... No GPUs, no video acceleration, just a video memory plane and a boat load of math.

Video is here: https://www.youtube.com/watch?v=RnPWAgQdges

Enjoy this project?

Share

Discussions

Greg Zumwalt wrote 10/23/2020 at 14:38 point

Hi Dan!

Yes, these days everyone pans the graphics, but back then, the game appeared in various national publications.

We video taped Michael Jordan in front of a blue screen in Chicago recording a variety of his favorite moves on a Sony Betacam commercial video recorder (again, in those days Betacam was the best video recording format available).  I then wrote software on an IBM pc to grab the blue screen frames from the Betacam recorder, remove the blue screen, then assemble short bitmap sequences for each move.

I added a picture of Michael Jordan on the set.

Greg

  Are you sure? yes | no

Dan Maloney wrote 10/22/2020 at 20:28 point

A much simpler time, I guess.

So were the player sprites based on photos that you animated? For early 90s they look very photorealistic.

  Are you sure? yes | no

Does this project spark your interest?

Become a member to follow this project and never miss any updates