It's very simple, but it already allowed me to see two potential problems.
First of all, I put traces to the two left-hand "holes" close to the left bottom "hole", which means that you will sometimes touch those traces by mistake, and it's enough to trigger it. The next version will have those traces on the other side of the board, safely shielded with a generous ground fill. Easy.
Second, my initial tests with the sensor were very brief, and I actually converted the value I was reading from the registers wrong, so I didn't notice that the sensor actually "swings back" after I blow into it, and takes a good minute to stabilize back to the ambient pressure. That is a considerable problem if we want to be able to play faster than one note a minute.
For now I'm planning to make it trigger by observing the first derivative — the change in value, if you will — instead of the absolute value read from the sensor. This also solves the problem of the drift that the sensor has, and the challenge of being able to play while riding an elevator. It will complicate the code somewhat, unfortunately. If I can't get it to work, I will probably switch to a microphone.
I could prototype this project now with some Adafruit Feathers and carboard and wires, using the breakout for the sensor and some tinfoil for the touch pads, but I decided that I'm lazy, and went right into the PCB design step. I came up with this:
The "antenna" thing on the top is where you attach a piece of a silicon hose, so that you can easily replace and wash it if you need to. There are also six pads for the "holes" — two on the back, and four on the front. Unfortunately that used up all the touch-capable pins on the SAMD21, so I can't use the DAC pin anymore (it's one of the touch pins), so at least this version is going to be only a MIDI controller, with no audio output of its own. There is also no battery necessary, since it's going to have to be connected to USB anyways, taking power from there. Depending on how well that works, I might find ways of adding more features to it later.
Ocarina is a pretty unique instrument. It's officially woodwind, even though it usually doesn't contain a single piece of wood, being made out of ceramics (though wooden ocarinas do exist, as well as plastic). It usually has much richer and more interesting sound than all kinds of pipes. And thanks to its appearance in several computer games, you can easily find a lot of game music converted to ocarina tabs. The six-hole ocarina is a specific type of this instrument, that has six holes, and often can be worn on your neck as a pendant.
There is one big problem I have with my ocarinas, though, and that is probably common to a lot of people who want to practice playing instruments — nobody wants to listen to you practicing, especially if you are pushing your current skill and making a lot of mistakes. For piano players this is a solved problem: just get an electric keyboard and play wearing your headphones! While there are also electronic woodwind instruments, they are usually a bit weird, look nothing like a six-hole ocarina, and use completely different fingering than an ocarina does — so not very good for practice.
So I'm going to build my own. I need a sensor for detecting how hard you are blowing, and six touch-sensitive pads, for detecting which holes are covered and if they are covered whole or just partially (for bending). I'm going to start with a simple USB MIDI output, so that I can use a synth program on my computer to actually make the sounds, but maybe I will also make a standalone version with a headphone jack and a battery — we will see how the project progresses.
The first thing, and probably the hardest, is to decide on the breath sensor. The most obvious solution is a pressure sensor, placed inside some kind of a pipe, so that I can measure the air velocity. If that doesn't work, I can use a variety of other solutions, from a microphone to a heater and temperature sensor.
So I took a BMP280 breakout board, blue-tac-ed a piece of straw with a hole on the side on top of it, and tested what readings I can get from it. Initial tests are very promising, I can see a marked increase in the sensor readings while blowing into the straw. More testing is necessary to see how well this behaves, but I'm hopeful.
I'm on the lookout for a pressure sensor for my trombone project; really like how you've used the BMP280 there.
I've been planning on using an Arduino Pro micro to feed my MIDI into a Pi (mostly likely an A+ form factor for size) running FluidSynth for sound production.
One potential problem with BMP280 might be that it is not a "hazardous environment" sensor, which, if you think about it, biologically active environment you get when you blow and spit into something might require. For now I choose to ignore it, but there are pressure sensors out there that are sealed with some kind of gel, that might be better suited for this. Expensive, though.
I haven't, looks interesting. Also, from what I can see, a lot of e-cigarette stuff now has cheap blowing sensors in them, together with all the mechanical parts you need — I would just need to find a good source of spare parts.
Oh what a lovely project, haven't noticed it before :)