Operational overview of the device and its features. Will cover the box and documentation for the device. Also, will look for online information about the device to see if there is any prior work done on the device.
We are looking at a pair of communication devices that allow its user to send encrypted voice and data. It is marketed to users age 4+ and has the following features listed on the front of the box:
- Safe, Digital Communication
- Two-Way Messaging
- Backlit LCD Screen
- Two-Player Games
On the back of the box, statements are made for each of the listed items above. They are:
- Secure connection keeps other walkie talkies from listening in on conversations
- Send preset animated messages and text-based phrases
- Read messages and plat games - even in the dark!
- Real-time gaming between walkie talkies
No other information related to the device's features is listed on the outside packaging.
With help from my kids, I tested the features of this device, but haven't done any real measurements. We tested the effective range, and the communication features, which include voice communication and data transfer.
When the handsets boot, they look for a device to sync with. Once synced, the connection strength is shown using bars similar to cell phone signal strength indicators. We tested the range to be about 100ish feet in an empty parking lot. Not a reliable measurement by any means and will probably revisit.
Users can send voice data by pressing a button on the side and speaking into the microphone. Communication is half-duplex and the user is notified on the device's screen if the other handset is transmitting data. You can also transmit predefined messages and play games in real time.
To send a message, the transmitting user presses the emoticon/letter button and selects the message they would like to send. The receiving user is notified that a message has been received and is ready for viewing.
To play a game, one user initiates the communication by pressing the controller button and selecting a game. The other user must accept the invitation to play. Once the invited user accepts, the game starts and is played in real-time.
Device FCC Information
Device has the following information on the back of the battery cover.
2.4GHz Type: RC
FCC ID: G2R-5185 FCC INFO
FCC report has some nice internal photos and information about the device. No schematics or block diagram, bummer.
Pictures and physical inspection shows 4 chips of interest. 2 "glop" tops and 2 ICs. The two identifiable ICs are:
- Amiccom, A7137, 2.4 GHz FSK/GFSK 10 dBm 2Mbps Transceiver
- Unknown, AT24C02A, Two-wire Serial EEPROM
Taking a guess that the EEPROM holds our processor payload. Possible encryption on the payload, and identification of the binary will be difficult since we are working with two unidentifiable parts. However, due to the amount of signals from one of the glop tops to the LCD, certainly one of the glop tops is a LCD driver. I am also going to speculate that the other is a DSP or other signal processing unit since it is located close to the transceiver chip. There are some test points that should provide some insight into the overall operation and taking a look at the EEPROM should also provide clues.
The following are planed for the future.
- Identify test points that would allow communication to the processors
- Recover the data on the EEPROM