Adding addressing

A project log for PEAC Pisano with End-Around Carry algorithm

Add X to Y and Y to X, says the song. And carry on.

Yann Guidon / YGDESYann Guidon / YGDES 07/26/2021 at 21:030 Comments

In the last log Think Tetris, I managed to build the logic of the chain that lets the nodes communicate. Things started to get a bit weird when I added a more accurate addressing scheme so I had to take a few steps back and reconsider the node's structure. The result is below:

Some help for interpretation:

Now the big challenge is the logic part, most of it is working in JS though the previous versions were getting a bit messy... Fortunately, this is now solved with 1dcasim_9.html.txt! (rename and open in a browser). I have modified a few things, for example the match signal doesn't have to return back to the previous node. Apparently, the ACK signal can directly override the value of the node's type. A AND gate can then be added at the input of the register. This new diagram should be more accurate:

To save power, only the data signals that really need to change are updated. The chain can contain past values, like a snail trail, but most of the decoding is done with the "type" signal (2 bits) and its value is correct everywhere.

Update :

The new version 1dcasim_a.html.txt  adds a broadcast address, which will be useful for example to reset all the circuits or simply make any command global.