I've moved server physics execution to each client but 1º client in room has server role. New room clients start RTC P2P connection against first client (server). Now Node only handle RTC signaling and the room list saving a lot server CPU consumption.
This also allow to each client dynamic load of collision sector according their individual positions deactivating collisions for the rest sectors.
Generating a landscape and collision sectors for one racetrack in Blender:
Discussions
Become a Hackaday.io Member
Create an account to leave a comment. Already have an account? Log In.