• [R] Omnidirectional Wheels and Project Goals

    kelvinA12/13/2022 at 21:47 1 comment

    Whilst walking around the past few days, I've been mentally simulating having a backpack with varying amounts of features that are implemented in various ways. I think I've made my simple and inescapable choice: pogo wheel. 

    The enter-bag-without-dismount feature seems to add quite a bit of complexity for a situation that relatively happens for a small percentage of time using this imaginary backpack. 

    By far the biggest net benefit would be to direct the gravitational force of the backpack straight into the floor, without the literal middle man. The suitcase method has usability challenges, mainly caused by sharp changing elevation requirements (curbs, steps), the payloads would be subject to additional impacts, increasing the risk of damage, and it is unlikely that lifting the entire compartment when switching between wheeled and suspension modes is a simple engineering challenge. 

    Compared to this, the pogo-stick wheel is lighter (requiring less power to extend and retract, as well as a fixed weight) and smaller, reducing the likelihood of my feet colliding with anything when moving.

    For true manoeuvrability, a 2 directional (normally called an omnidirectional) wheel will be required. To cut down on noise and to ensure compatibility with #TEOSS [gd0037], a wheel with a diameter larger than 100mm is probably a good idea. In research, it seems that wheels that size and up would be needed anyway to support the weight of the bag. I didn't look into it much, but it seems that the swivelling trolley wheels, diameter being equal, is only slightly cheaper. Since these wheels can't roll in different directions instantaneously and the chance of a foot collision is higher, I've decided to skip them.

    Currently, I think the features in order of importance is:

    1. Can safely carry #Teti [gd0022].
    2. Retractable pogo-stick wheel that is safe to use with TEOSS.
    3. Soft, rolling straps.
    4. Hoverglide suspension.

    Wheels I found yesterday:

    First thing I saw was this really expensive wheel with a really expensive shipping cost. I think it's for a really expensive mobility scooter. The description says it's 3.7kg so that's out.

    This wheel can take 30kg of force and weighs 360g or something, but it also costs more than any backpack I've ever bought. I knew this backpack was going to be much more expensive than whatever I could buy off Amazon/AliExpress, but...
    This one is 320g and can do 20kg, but I probably shouldn't try this wheel is when going at elevated speeds. Then again, I just remembered that some kick scooter wheels have plastic rims, so perhaps it's fine:
    Now if I'm spending the big bucks, might as well go with the platinum skin. I've got no idea of the durability of this wheel or if said wheel would actually damage the ground, but metal wheels have less friction and this application calls for such low friction wheels. This wheel looks beautiful and I'm currently using this design for all mental conceptural imagery, but apparently it can only carry a measly 5kg. Why? It's also 539g (though most other listings state 250g). I once found a larger 127mm wheel that was essentially £135 considering VAT and could allegedly carry 20kg, but I have even less faith that aluminium would last.
    Then there's this 740g wheel that can carry 40kg:
    I do wonder if the alternating wheels for all but the "platinum skin" one would cause any usability of safetly issues.

  • [T] ​Thoughts over the past few weeks

    kelvinA12/07/2022 at 13:35 0 comments

    [Published 18:00, 8th Dec 2022]

    The past week or two, I've been trying to recompute a solution. The tough part of all of this is that this project is more of an optimisation problem instead of creating something that just doesn't exist. Well, some features I'd like to incorporate do exist but only in rare circumstances. This log might be a bit hectic; it's the first log that has taken me multiple days to write.

    First, the shape

    Anyway, the first thing I've been thinking of is the shape. Up until the past 28 days or so, I've been thinking that the second concept idea would be a square prizm, but with the #T^2 TyMist [gd0138] being cylindrical now and #TEOSS [gd0037] expected to be redesigned with a slot-like design (I haven't yet modelled it to see if I like it), I was thinking of going with a cylindrical base shape. Coincidentally, the most favourite backpack I've ever owned (but was short lived because the strap broke) was this cylindrical backpack:

    Back in late 2018, I planned to buy some copper PETG and print an internal frame so that it was always cylindrical like in the images. Well I never got around to that and now I've learned that it's best to design in CAD before buying a £63 roll of Extrudr PETG. I've only used like half a metre of this massive 30cm roll, and it was a reason why many of my current projects have copper accents. 

    I also wanted to put a low cost tablet to show animations on that bag. With this project, I'm thinking of going with a strip of LED matrix panels.


    I've also been thinking of ways that the backpack could carry my singular extra large "Bag For Life" supermarket grocery bag, and thought about "cutting the middleman", which in this case is making the backpack also the shopping bag. I looked on google and it turns out I'm essentially trying to make a "shopping trolley" that has the rigidity of a suitcase, the suspension of a hoverglide and a body harness with a grappling lift (which I'll write about later).

    I knew I should've written this log earlier, because whilst looking for the above example image, I found out that even getting over curbs and steps is a solved problem:

    2 days worth of trying to think of a solution vs 2 minutes on an unexpected google search...

    Problems to solve

    Now, other than the squishiness of regular backpacks and anti-curb nature of suitcases, there are a few other issues I want to solve:
    1. Quickly putting the backpack on, including the hip strap.
    2. Improve softness of the straps.
      1. I believe 1 and 2 can be solved with a soft cylindrical tube that is able to freely rotate. The strap will always be facing the "correct" way when put on (eliminating the time spent readjusting) and the increased padding will subsequently increase softness and comfort.
    3. Be able to lower the bag onto the floor and use it without needing to take the strapped section off.
      1. This might seem to not be needed if cylindrical straps are used, but even then, that doesn't solve the issue of having both hands holding a larger item and needing to access the backpack. The arms have to go through the strap to take it off, requiring the user to put down whatever may be knocked out by / can't fit through the straps.
    4. When rolled, not needing to use a hand to pull. It also needs to be TEOSS compatible.
      1. That way, it'll be like a backpack but most of the gravitational force is exerted into the ground and not my skeleton. 
      2. I can't choose a solution that only works at walking speed but become an unpredictable hazard at 25km/h (target TEOSS speed). I'd only be going at that speed on long, straight sections, so it's not like it needs to be able to corner and take curbs at elevated speeds. 
    5. Eliminate zippers
    6. Carry always-up items (like drinks with whipped cream on top) safely.
    7. Removable compartment
      1. This is to be able to reconfigure the bag based on the required use case.

    Cylinder concerns

    One of the reasons I didn't want to go with a cylinder was because #Teti [gd0022] ...

    Read more »

  • [T] Concept design and branding

    kelvinA06/17/2022 at 09:16 0 comments

    This log continues from the one from Teti.

    So this was the idea I've had in my mind for months on how it would look like. I was modelling yesterday night and I thought it looked kind of plain so I added copper brackets to the side. Looking at it after sleeping, this concept looks fresh and minimalistic.

    Anyway, it looked a lot more backpack-like. 
    First I tried out a design where the kelvinA logo is centered at the bottom of the face and the top line of the T.
    I then tried the more... lawful branding design, as well as extending the brackets and adding the gyro ball cup holder. Added some feet and rendered the design:

    After sleeping and waking up, the second back panel idea seems more dull (likely because it's more predictable) and one-sided than the first idea. Additionally, I wonder how the design will progress with the addition of the suspension rails and methods of entry into the bag without standard things like buttons or zippers. I also would like to be able to deploy a motorised helmet for portable AC-ed air around my face (likely to be branded under the SludgeCo project) and have some kind of exoskeleton legs that attach to TEOSS to take some force off my body, but that's somewhat far thinking and I mainly just need to focus on the main features for now.

  • Name Changes

    kelvinA04/05/2022 at 01:32 0 comments

    This is the Log Entry that will be dedicated to tracking any and all project name changes.

    Current Changes

    • [5 April 2022] Tetinventory (possible short name: Tet-INV)
    • [Project start] KabanChan 
      • Currently the backpack project's internal name, named after the character from Kemono Friends