Right, so Voxelizer 2 hasn't seen an experimental build since 2019, but there is a more recent version for a printer specific slicer. Let's say it's... interesting.
What I liked (+) and disliked (-):
- [+] The installation was fast.
- [-] When I select the printer and then the single nozzle option, it shows the nozzle size but doesn't allow me to change it.
- [+] Build platform is a button that allows the user to select a part when there's nothing on it.
- [-] No window scaling options like Craftware Pro
- [++] How the UI looks, like the use of the highlight colour for things like the dashed line at the bottom of the window.
- [+] Cutting planes so that it's easier to cut off parts of the model I don't want printed
- [++] The look of the topmost layer in the GCODE preview.
- [-] However, very other line in the GCODE preview is the exact same colour so it all just looks like a blob.
- This is infill only:
I'm assuming it looks "3d pixelated" on the edges because of the fact that this application uses "Voxels". It's most likely just normal lines though.
- [-] I have no idea why someone would need to thicken every wall of a print file, but the output looks unsettling.
- [+], [--] There's a GCODE simulation feature, but the simulation looks absolutely grime-erite and unlikely to be what the part would look like when printed.
- [---] There's seemingly no undo buttons.
- [-] Going back to "Scene" removes the imported model.
- [+++] The white outline of the part on hover, the animated box that displays the files name and the icon focused context menu on right click, with animations.
[+] Middle click cycles between the ortholinear views.
There are also a few more features that I haven't tried yet:
- Object refinement
- I tried the pattern one:
It looks like Minecraft's Far Lands
- I tried the pattern one:
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