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Example Project 5 - 3x3x3 LED cube - New Thoughts

A project log for The Atmega Hearth

Lets imagine a cheap core for all your breadboard µC Projects.

stefan-xpStefan-Xp 11/05/2014 at 20:165 Comments

Too sad i did't take my time to figure out the progmem feature of the Atmega.

My newer Idea is to use the EEPROM to store the animation Data. It would have at least a few pros ;-)

+ 256kB for 1€ or less

+ You could load the current data directly from eeprom

+ you always can upgrade to 512kB or 1024kB... if its still not enough you can add more EEPROMs :-) (My largest Animation took 567 Byte)

Cons:

- One Part more on the BOM

- You need a PC tool to write the EEPROM (USB connection o.s.)

What do you think?

Discussions

Stefan-Xp wrote 11/05/2014 at 21:13 point
Where do i find your github stuff regarding the gameboy printer?

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davedarko wrote 11/05/2014 at 23:22 point
Im too lazy to copy it with my tablet... check my profile page, there is a link to my github and there must be the gameboy printer code.

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davedarko wrote 11/05/2014 at 23:25 point
Should not be that much. Just include the avr/pgm stuff and place the progmem stuff..https://github.com/davedarko/GBPrinter/blob/master/examples/GBPrinter_buffered_plus/GBPrinter_buffered_plus.ino

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Stefan-Xp wrote 11/06/2014 at 21:15 point
Thank you, i think i will have another look at that :)

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davedarko wrote 11/05/2014 at 20:32 point
You could check my github stuff on the gameboy printer but this sounds interesting as well :) i always wanted to programm my own gameboy cartridges and those are eeproms in the smallest cartridge version...

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