Pinect is an open-source project of a hand-free game console, also known as interactive urinals

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Pinect is an open-source project for a hand-free game console, also known as interactive urinals. Like all game consoles, it is designed for fun and entertainment. Currently, there is only one Pinect game available, called PiBall. It is a network arcade game for two players, which combines elements of ping pong and football.

The comprehensive guide ( on how to do so from “scratch” using an Arduino, Android device, cheap USB camera and PLA filament. This decision was created a modularized, flexible and extensible platform.

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There are a ton of video game consoles that have come out over the years. Each of them is unique, but something else that has set some consoles apart is the fact that a lot of them have some really unique controllers. While most games just use a standard controller with thumbsticks, a D-pad, and various different buttons that are used to control your character, there are some consoles that have been released that have used some unique controllers. We’ve been treated to some of the most bizarre and downright crazy input devices ever created. Devices that are so outlandish, or just plain pointless that they deserve to be recognised, for good, and bad.

One of those devices is a hand-free controller for Interactive urinals. Their devices have a long history, yet little is known about them on Wikipedia. This is mostly due to the high cost of equipment, complicated installation, and vendor-proprietary platforms. Empowered by my own recent experience, I realized I could make a cheaper version of this console and decided to take matters into my own hands. It happened before the 2018 FIFA World Cup in Russia. Therefore, I thought it might be fun to do a multiplayer football game, sort of like arcade pong. Football fans would have the ability to have a beer at a pub and then compete against each other in football pong using the urinal game controller.

Since I had a lot of fun with this project and because I love open-source code, I figured I’d publish all the source code and make a writeup of how I designed the first Open Source Interactive Urinal Arcade Video Game Console, which I named Pinect.

This video provides a great visual of how the technology will work in the final Pinect device. It’s impressive to see the process in action and it gives a clear understanding of how it will function in the end product. The use of a pencil simulating the player’s stream is a clever solution to avoid any potential embarrassment during testing.

Note: “player’s stream” or “gamer’s stream” or urine stream” refers to the flow of urine out of the body when a person urinates.

Chapter 1. From Idea to MVP

When I first had the idea for my project, I knew I needed to start with a minimum viable product (MVP) to see if my idea was feasible. My first task was to figure out how to monitor the player's movement, and I began by researching various sensors such as ultrasonic and infrared sensors. While these options showed some potential, they were not quite what I was looking for.

After some more exploration, I discovered that computer vision could be the perfect solution to my problem. I decided to create a Python script using OpenCV to demo this idea.

Chapter 2. Console Design & Components

After successfully creating the MVP, the next step in my project was to focus on component casting and device design. This was a critical stage in the development process, as I needed to ensure that the final product would be reliable and meet all necessary specifications.

One of the main considerations during this stage was device cooling. I knew that the components inside the device would generate a significant amount of heat, and it was essential to design a cooling system that could keep them at a safe temperature. I also wanted to make sure that the device would be energy-efficient and have a "save energy" mode to help reduce power consumption.

Another important factor during the device design phase was cost. I wanted to create a solution that was affordable and accessible to a wide range of users.

Chapter 3. Control Board

After finalizing the design for the device, the next step in the development process was to connect the various components and create a control board. This required creating an electrical scheme and printed circuit board (PCB) that would enable the device to function as intended.

Chapter 4. Arduino firmware...

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3D printed Case Model

sla - 501.45 kB - 02/11/2023 at 08:39



Control Board PCB. DipTrace Format

dip - 431.63 kB - 02/11/2023 at 08:38



Control Board Scheme. DipTrace Format

dch - 423.79 kB - 02/11/2023 at 08:38


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