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Bunny Jump - Severe Jeans

A portable one button hurdle jump game to provide entertainment and improve processing and mobility for those who have trouble doing so.

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Our group is Severe Jeans, we are working to create a one button bunny jump game for people, specifically younger children, to play so that they can not only have fun, but also improve their mobility range, and understandment of cause and effect.

This project was created to help children or adults with disability. Our goal is to create an easy-to-play, simple game, for people to enjoy. It can be used by people with illiteracy, those who have trouble understanding basic concepts, and people who have low mobility ranges. The game itself is designed to be inclusive and entertaining, rewarding you when you complete the jump, and never providing negative feedback. 

Part Studio 1.stl

OnShape File for the 3D Frame

Standard Tesselated Geometry - 189.05 kB - 05/20/2023 at 05:35

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  • 5-15 to 5-19

    alyssa06/15/2023 at 18:43 0 comments

    This week we worked on our code in general and made multiple changes to the box. We added another spot to plug in a different button. Tyler has started a new cad document for our official box to be sent to get printed.

  • 5-29 until delivery day

    alyssa06/15/2023 at 18:27 0 comments

    We have limited time to work on our poster board. After finalizing the code and trying to get the box to cad, we ended up working on our poster board. We moved our finalized mission statement onto the board as well. Here is me writing on the poster.

    Here is our unfinished printed CAD and our game.

  • Week of 5-15 to 5-20

    pansoytj06/08/2023 at 18:30 0 comments

    We added multiple ways for the game to be set up, looking at  switch statements in C++. This also allowed us to have more possibilities with the bunny sprite jumping, triggered by possibly other switches that could be plugged in. One of the wires pins broke in the arduino pin hole, and the wire had to be switched out.

  • May 20 - 31

    grace06/05/2023 at 18:27 0 comments

    Throughout these days, we worked on finalizing our code and finalizing our box. 

    The only errors that had occured throughout these days was 2 of our wires breaking the day of delivery day, but we fixed that by editing our code. We also fixed the organization of the wires and this led to us finding out one of the pins were stuck, so we managed that out and everything was final. 

  • Week of May 8th-12th

    alyssa05/17/2023 at 18:28 0 comments

    This week we're working on getting our code finalized and working out all the bugs. We're making difficulty levels for the game, and the button has been connected.

    We're sending our box out to be printed, with all our designs finalized, a hole on top was added for the button to go in.

  • Project log week May 1st-5th

    alyssa05/04/2023 at 18:30 0 comments

    We've given our neopixels coordinates and have letters moving on the neopixels. We're working on converting these to make the bunny animations and hurdles.

    We also are changing our layout for the frame. We're removing the front panel and adding it as a front piece that can be screwed on. We're also adding extra support beams.

  • what we did this week 4/18-4/25

    gertsevane04/25/2023 at 18:30 0 comments

    we got the neopixels to turn on, yet we are still working on getting them to light up in columns instead of  rows. 

    we are still working on the code for the game, however we have run into some problems due to lack of knowledge about the program. 

    we fixed up the onshape structure, we thought the original build was too bulky so we went with legs. we're thinking of doing a plug in button instead of a button on the design. we'll fix up the structure if it doesn't go well. 

  • bunny designs

    grace04/17/2023 at 18:29 0 comments

  • What we did this week 4-17

    pansoytj04/17/2023 at 18:13 0 comments

    Made some progress in creating the frame board, currently trying to make the button aspect where it pops out from the frame

    Designed the prototype bunny sprites (bunny running, bunny jumping) 

    Trying to make the CAD design fit with the actual LED boards

    Designed the base prototype game (bunny on grass, carrots, sky in the background, bunny design, what type of game) 

  • Planning and design 4-11

    alyssa04/11/2023 at 18:42 0 comments

    Today we

    • Sketched (on paper) our model for what we want our game to look like
    • Decided on what game we are doing and what program we are using
    • Created cards in basecamp for all our steps
    • Created OnShape document to cad

View all 10 project logs

  • 1
    Use of Materials

    Make sure that you have all of the materials and they are all working properly, they need to all be working and function well.

  • 2
    Programs + Libraries

    Download Arduino Uno, then you have to download all of the libraries for the NeoPixel. NeoPixel Libraries include: AdaFruit_NeoPixel, AdaFruit_Matrix, Adafruit_GFX

    Make sure that the OnShape files are made and ready (from here), unless you want to make your own stand for the NeoPixels. 

  • 3
    Code

    Write the code yourself, or copy and paste the code from this link

    The code are made for things like the bunny jumping, the sprites of the bunny, the button wiring so it goes through to the program, the way that the program works so the user feels like the bunny is running, carrot sprites, many other things. 

View all 5 instructions

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