Final render of Arm Mate05/25/2023 at 23:29 • 0 comments
We finally finished the 3D model, and we rendered it using Solidworks and Keyshot.
We applied the textures, colors, and looks of what we would like our final product to have, so we could finally see our ideal product.
In the final product, we would like to use carbon fiber and transparent TPU, to make some parts resistant and other parts more flexible.
3D model of Arm Mate05/24/2023 at 22:25 • 0 comments
We started creating our 3D model on Solidworks, generating the final shape and design of our product.
In this 3D model, we can see the main parts: the arm part, the forearm part, the hand part, and the phalanges part.
Final product sketch05/24/2023 at 22:22 • 0 comments
A new sketch to illustrate the final design of Arm Mate
We made a digital sketch including all the parts, the cable system, the materials, the colors, and everything necessary to understand the final look of Arm Mate.
New pictures of the beta prototype05/24/2023 at 22:16 • 0 comments
With the finished beta prototype, we took some pictures to see the unified product.
We can see all the parts are now unified.
We can see the arm part, the elbow part, the hand part and the phalanges part.
We still used the same model we were building, but we tried adjusting it to our teammate's Damaris measures, so we can also work with our concept of adjustability that is important for Arm Mate
Adjusting the beta prototype05/24/2023 at 22:10 • 0 comments
We made some new adjustments to the beta prototype, creating the phalanges sections, and adjusting the hand part.
We generated the phalanges part to also understand the possible shapes ald ways to work with them in a 3D model.
First beta prototypes05/24/2023 at 22:08 • 0 comments
We started making some prototypes with cardboard, making the shape that goes around the arms
We used our teammate's Manu arm to have standard measures, and to also help us when we design our 3D model.
Our final and important sketches05/24/2023 at 22:01 • 0 comments
We generated some new sketches for ArmMate, to explore the final shape and start generating the firsts prototypes
We started with some digital sketches, to understand how many parts our system could have, also analyzing shapes.
Now that we understood the parts we needed, we started to generate the whole system, including the shapes and all the arm parts.
Now we draw some sketches for the phalanges part to understand the function of these parts.
With the hand part and the elbow part defined, we can now make a full sketch.
New Arm Mate logo05/15/2023 at 15:33 • 0 comments
We have finally selected a logo and began selecting the possible and future colors for the identity.
We generated this logo using Adobe Illustrator, also considerating an ideal typography.
Brand identity05/15/2023 at 15:31 • 0 comments
We have also been working on our brand identity.
We started by having main ideas of what we wanted the logo to look like, and then we selected and started with new ideas. We have been working on Adobe Illustrator to generate it.
Ideas and sketches05/03/2023 at 00:43 • 0 comments
After some investigation into what already exists in the rehabilitation market around the world, we started analyzing the shapes, and systems that could help the development of our idea.
With 7 different analyses, we started evaluating which ones of these options would be the most ideal for the medical conditions we want to solve.