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Teardown 2024
07/26/2024 at 13:45 • 0 commentsBack in June I attended Teardown 2024 in Portland, Oregon. It is a yearly event by and for hackers and makers. It was definitely a great experience and the first time ever I was surrounded by such a gigantic group of like-minded people. Even during my college years, I was almost alone on the Maker world.
At Teardown 2024, I gave a short talk on some of the development history of this project, I tried to quickly explain some of the most important design decisions and difficulties during development, like why choose Buildroot OS? I also did a Live Demo of the Portable version at the 21:05 minute mark! I wanted to showcase the zero latency, high framerate nature of the project, even while doing AI inference on real time.
That talk was just uploaded on Youtube and you can watch it down below!
Sneak Peek!
We're currently waiting for our new enclosures. We're trying both CNC for a headless enclosure, and SLS for the portable enclosure. We believe the headless enclosure will prove great for use cases where portability is not required. We expect to be able to show them next week, for the moment being, take a look at the 3D model of the new CNC headless enclosure!
Thank you!
If you like what you are seeing, feel free to join into our Discourse forums. Currently, no one else is registered yet, but the development team will be able to reply personally to you at the earliest! We want to build it as a safe and fun way to discuss anything, ranging from possible implementation or ideas, to technical questions. We hope to see you soon!
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Schematics Uploaded!
07/22/2024 at 00:05 • 0 commentsSchematics are now up in both this project and on Github. PCB files will be uploaded later on. We will be releasing everything (PCB + Schematic) in source format under MIT license. Feel free to check it out the schematics and have a look at them!
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A little something for fun
07/20/2024 at 17:03 • 0 commentsJust a little something for fun: It does run Doom. Chocolate Doom to be precise. The GPU is a bit beefy so I'm sure it can run far more demanding games. As for the main purpose of the project: AI Camera. We use the GPU to offload frame rendering, scale frame operations and bounding boxes drawings off the CPU.