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Lightweight Graphics Library
09/10/2024 at 07:42 • 0 commentsOne issue I encountered when trying to get the game running was that the 1306 Library took up too much space in the memory, originally, I had the idea to control the game using lidar to create a stop/start and pause feature. Unfortunately, the memory required to operate the VL53L0X exceeds the 32KB capacity of the Arduino Nano. After trying to write a custom library I found that unless I was able to create some very low-level optimized graphics functions it would be unlikely that it would be possible to use a lidar sensor with the project.