So having 7 colors is nice but incredibly limited .... i wanted more.
But more colors = more memory and processing power. So i sacrifieced a huge part of the sprite system (which nobody would use anyways) and added additional buffers to enable 6 bit color -> 64 possible colors.
Also a USB-UART adapter is used to send framedata with a 230400 Baudrate.
The result is up to 5 FPS and with a small python script i can even play some GIF´s
Obviously, it looks much better in reality .... damn phone camera ; )
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