I have been so excited about the addition of Manifold i can not stop talking about it with folks!
The original algorithm i used in cadoodle was Big-O complexity of N^N^M. The new algorithm i am using is Big O of log(n^2) I can not believe how fantastically better this has made CaDoodle!!
In previous versions, loading a large STL took a while, and group operations with it took a very long time, if they didn't crash outright.
I just fused 2 copies of the Carbon 13 (a 20.3mb binary stl file) in less than a second!!

In addition to this HUGE performance improvement the export no longer needs to repair the mesh as it exits. The export is instant.
I also added 3mf support, so you can import and export 3mf files that are perfectly manifold at all times.
Kevin Harrington
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