The 8-Bit Guy just published his review of Pluggy McPlugface, Tiny BASIC v2 and the new games in ROM v3. And oh... we'll show it at the Superconference this weekend!
For those interested, I brought a very limited number of kits to Pasadena. They can go for a nice discount because I don't want to bring them back home.
Update: The conference badge was screaming for this hack:
The emulation is slow as molasses, running at 3 frames per second, instead of 60 frames. Contrary to my expectation, the slowdown doesn't come from the LCD update. Instead it's all due to the cycle-exact simulation which is based on the gtemu.c reference.
Hex file and modified sources attached to the project. Game controller button [A] is mapped to the DEL button. The BKSP button takes over the role of [Select] for switching between video/speed modes. You don't see the different scan line effects, because the LCD always only displays the first out of every 4 VGA scan lines (even in "full mode", aka "mode 0"), with the odd LCD lines always black. The applications still run faster depending on the mode. Continuous presses don't work, you have to simulate them by repeating. I managed to play Racer that way. Typing in Tiny BASIC v2 goes remarkably well.
Credits must go to @shaos, @jaromir and @rogerrandom for helping me plow through all the PIC stuff, as I never worked with any of that before.