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RadiantBoard

A new type of tangible interaction

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Our project, RadiantBoard, proposes a new type of tangible interaction, depending on the context of use the board can be used in many different ways, for example as a game interface or as a midi device.

Nowadays keyboard and mouse remain the main tools for digital interaction. Yet over the years various products have been developed in an effort to provide a more tangible interaction between users and computers. Solutions such as Reactable or Makey Makey are a proof of how this paradigm can be changed, offering new kinds of interaction more oriented to the high human ability to manipulate objects.

Our project, RadiantBoard, proposes a new type of tangible interaction. RadiantBoard is a board consisting of a 6x6 cell array. Each cell has electrical connections that allow the connection of RCubes. RCubes are electronic cubes with a variety of functions, depending on the context of use (and the imagination of developers). For example, considering an educational application on electronics, the cubes can allocate potentiometers, switches, buttons and electrical wires. Each cell also contains LEDs, which can be used to provide visual feedback to the user.

RadiantBoard can be easily interfaced with the computer, and thus becoming a real tangible tool for interaction with the system. The board can have a variety of application areas, such as a video games (e.g., puzzle and adventure games), music (similar to Mononome), and educational (e.g., interactive maps exploration).

RadiantBoard, is the evolution of a previous project called Radiant² (Radiant Square) born as a custom-built hardware interface for a videogame called OHR.

Now we are going to completely redesign the Radiant², to make it become a more versatile tool.


  • First idea

    TNTeam30507/26/2017 at 19:40 0 comments

    To not use batteries we are thinking on this first option: inductive coupling.

    And for the data transfer we are validating the idea of an IR communication betwen the Rcubes and the RadiantBoard.

    Rcubes v0.1 :

  • Troubles along the way...

    TNTeam30507/24/2017 at 22:05 0 comments

    We are facing the trouble of detecting the position of an RCube placed on the RadiantBoard.

    It is not easy because we don't want to use electrical connections betwen the cubes and the board.

    This brings us to an another problem: how do we supply energy to the cubes without electrical connection?

  • 2014 First prototype: Radiant² + OHR

    TNTeam30507/03/2017 at 21:07 0 comments

    The Radiant² is an augmented game board that allows the user to interacts with a videogame by placing tangible blocks on the board and manipulating them.

    The design aimed at creating a close link between the user's physical actions and their effects in the game, thus reducing the gulfs between the real and the virtual world.

    The idea behind the Radiant² is born in the 2014, as a research for Tangible Game Interfaces at the University of Trento, and is designed to interact with a videogame called OHR.

    Radiant²:


    On the 22nd of October 2014 the team behind the Radiant² was awarded the Jury Prize at the CHI Play 2014 Student Game Design Competition (SGDC) for their game OHR and its augmented gameboard, Radiant².

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