• Brief History and Introduction

    Andy06/14/2017 at 00:38 0 comments

    Chrono:Logic our brainchild. It was born out of a particular prompt which was taken much farther than was initially intended for the class it was a part of. As it happened, surveys were conducted on a small sample of people in the high school and college age ranges, and a few people were selected from the working age population. It seemed a reasonable conclusion that there was a desire for more time, not only for things that must be done, but for things that are more fun and relaxing as well. Chrono:Logic solves this problem by more effectively separating the two.

    The following guidlines were collected:

    - Small, single-purpose device

    - Extremely high durability

    - Elegant and simple design

    - Easy-to-use UI

    - Minimal interface

    - Multiple form-factors

    - Long battery life

    In a survey, it was determined that a form-factor of a small disc was second to a fidget spinner which contained the same functionality. The poularity of spinners being at their height, this may not be practical to pursue.

    Chrono:Logic is a single-purpose device. It does not integrate with a phone or a computer, nor does it connect to the internet in any way. The only reason for the micro USB-B connector on it is to charge its batteries. Even that may be removed in the case that wireless charging is a viable and reasonably efficient option.

    Chrono:Logic should be easy to use. Upon starting the device for the first time, it asks the user to tell it when work is started, and it begins by advising the user to take breaks after a default time, and the user can opt to take the break, or to inform Chrono:Logic that a break is not yet needed. The user may request a break at any time and Chrono:Logic will from this information begin to learn how the user operates best. It learns not only how long the user needs before a break, but how long the breaks should be, and it learns those with respect to the time of day. It adapts to changes slowly in the user's behavior, allowing it to continue to work with the user through changes.