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Should I develop for Android or iOS first?

A project log for Conductor's Pocketwatch

A phone app and physical pocketwatch that tell you how late or early you are to your next event, based on the time and your current location

pointyointmentPointyOintment 08/20/2014 at 20:112 Comments

I plan to develop the app for both operating systems, but I need to choose one to start on. I already have both the Android SDK and Xcode (Apple's combined SDK and IDE), but I have no experience developing apps for either OS, so maybe you can help me decide.

In favor of Android first:

In favor of iOS first:

So, should I try to learn Android development first because it'll be easier to test, or should I start with iOS and test in the simulator? Any other factors I haven't considered, such as ease of access to location and calendar data?

Discussions

ganzuul wrote 08/24/2014 at 20:12 point
http://phonegap.com/ and CSS3 animations might suffice for this. The open source version of it is http://cordova.apache.org/ Bluetooth support here: https://github.com/don/BluetoothSerial
You could BTW use ADC, op-amp and analog VU meter for turning the needle BTW! =)

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PointyOintment wrote 08/25/2014 at 04:54 point
Thanks for the suggestions. I'd heard of those before but I knew nothing about them. I don't particularly like web development but I might go with that just to avoid having to write two separate apps. And somehow I never thought of the analog option for the gauge; I'll definitely consider that.

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