On Friday we had the opportunity to the exhibit our projects at the Carrefour Numérique at the Cité des Sciences et de l'Industrie in Paris, France. Families from the Paris area came to the exposition and discovered the projects from the 2017 CRI Labs Summer School.
We had some comments about some technical changes that need to be addressed
- the start pad is not very visibile, so people don't understand how to control the Arrow
- the concentrations that we put in our demo are too low (the maximum legal concentration in Europe is 20 mg/mL, concentrations usually run in increments of 4 from 0 to 20)
- we also discovered some bugs in the dialogue with Ikta (sometimes all that is required is to delete a given node and reconnect it)
Perhaps the most interesting comment we had during the exhibition was from Adrien at the CRI MakerLab. His had 2 main points that we found interesting:
- He agreed with us that the game should not be related to quitting anything at all. Its level design should be addictive (the irony!) to keep people's interest in the game (think CandyCrush), but instead of simply spending money to advance in the game, the player must reduce their consumption.
- He imagined a future direction for the project that is not limited to just nicotine. The game would be compatible with many different devices to allow users to address any habit or lifestyle choice they want to change. We really like this idea, and can imagine that users can simply download the "packs" related to their goals.
Currently, IKTA is a basic arcade-style game where the user has to collect all objects before the time runs out. Depending on where they are in their quitting process, the rewards and difficulty will change. However, in order for the app to keep people motivated, it will require great level design to ensure that users keep connecting.