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Physical Public Transit Simulator

Build a public transit simulator using small bots to represent different vehicles and components.

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Many people find it easier to learn and explore ideas by physically interacting with them. Simulation on a computer screen is too remote or abstract to help them think. Touch screens on tablets in someways have helped those with more tactile preferences, but there isn't much in the way of physical feedback from the computed system.

For this project, I will build a simulator for Chicago's public transit system that uses statistics from the city to dictate the behavor of the vehicles. The map will be interactive so users can figure out how they want to change public transit to improve the performance of the system.

The ideas of this project should be applicable to other types of simulation and experimentation.

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