Chordata is a motion capture system that you can build yourself. Our goal is taking the world of motion capture to the universe of DIY technologies with an Open Hardware approach.

For a quick introduction you can watch the video below, or visit our website.

This project consists on 3 parts:


Motion capture is about getting the orientation of every body limb or part at real time as accurate as possible. A simple MEMS IMU device*, and freely available sensor fusion algorithms are enough to get a decent result. The problem starts when you want to get the data of several devices. Most of this devices came with an i2c interface, but their address is fixed in the hardware. So one of the building blocks of Chordata is the sensing unit capable of coexisting with several “siblings” on the same bus. At the moment I have developed the “KCeptor” that allowed me to develop the rest of the project. It consists of a LSM9DS1 IMU, and a LTC4316 i2c address translator. The focus of the whole project is to reduce costs, so all the passive components on the board are through hole, passing most of the work of assembling from the industrial manufacturer to the final user while saving money in the process.

Software (Hub):

Getting the data of a lot of sensors on real time, processing it, and send it in an easy-to-read format to some client is not a simple job, so I’m developing a software from scratch to deal with it.

It is responsible for:

After several testing I discovered that using an Single Board Computer running linux was the best choice to host such a program, so all of the development of this part of the software has been done on C++, using a Raspberry Pi 3 as the hub. Some of the advantages of this type of hub, in comparison with simpler microcontrollers are:

The choice of performing the sensor fusion inside the hub is based on:

Software (Client):

Since the protocol with which the data is transmitted is clear, the client can be anything that is capable of displaying a 3D skeleton.  

Most of the time I'm using a python script running in Blender that grabs the quaternion data from OSC, and rotates the bones of a 3D armature.

The idea would be releasing a basic client in the form of a Blender add-on responsible for:

*For the sake of simplicity here I refer to IMU device, but to be correct I should say IMU (gyroscope and accelerometer) + magnetometer