Our crowdfunding campaign is Fully funded! ⚡️07/21/2020 at 14:51 • 0 comments
WE'RE FULLY FUNDED!!!
There's still a lot of work to do, as we'll now be aiming for a higher funding objective, but we couldn't miss this chance to thank you all for helping us through this campaign!. Open Source motion capture is definitely here to stay.
Over 80% funded in the first week!07/09/2020 at 07:36 • 0 comments
This was an incredible start! We are super excited about the response we've had so far!
We are especially grateful, because we have been working hard on the project for years, and it is exciting after months of so much effort to see this response from the community.
Help us spread the word so we can make #mocapLibre a reality
We're live on Kickstarter! [over 60% funded!]07/01/2020 at 14:28 • 0 comments
The first minutes of the campaign were really encouraging. We already reached the 30% percent of the required funding! But the more we collect, the more we will invest in the community. So please help us spread the word about this initiative! You already know where to find our communication channels, and if you are able to make the message arrive to places where we still have no presence better still!
Chordata Motion’s software Roadmap v1.0 2020-202106/23/2020 at 08:38 • 0 comments
Many changes have occurred in the Chordata Motion framework lately, and many will happen in order to achieve the complete and flexible motion capture solution we envision.
An initial milestone involves raising the funds through our upcoming Kickstarter campaign to create and produce the first production version hardware. Another important aspect of this system is software, and since this framework relies on many software pieces that interact to obtain the capture is easy for our users to loose track of all of them. That’s why we’ve been working on a revised plan that will allow everyone to have a clear view of the changes to come. You can see it here: https://chordata.cc/blog/roadmap-v1-0/
Of course, roadmaps in software (and in particular those of open source projects) are living documents. Things might change with time, redistribution of resources and -more importantly- your feedback, so please let us know your ideas using this thread of our forum. We are also continuously collecting feedback on all our communication channels.
Our Crowdfunding campaing will go live in June 2020 with lower prices!06/19/2020 at 11:38 • 0 comments
Don’t forget to pre-order your kit at https://chordata.cc/pre-order/ This will be the only way to guarantee that you get one of our limited rewards, such as the Early Bird price.
Watch the video Juancho recorded to know all the details:
The Notochord 0.2.0 has been released!06/17/2020 at 13:34 • 0 comments
This release implements the new sensor fusion algorithm. It brings improved accuracy and stability to the capture. It also includes a faster and more robust sensor calibration algorithm and it sends magnetic error data.
Notochord v0.2.0 Changelog: =========================== - Implements new Kalman-based sensor fusion algorithm. - Transmits magnetic error data. - Faster and more robust sensor calibration algorithm implemented in C. - Drop dependency on GNU Octave.
Here you can see the new algorithm in action
Chordata Motion coming soon on Kickstarter!03/04/2020 at 15:08 • 0 comments
The official release of the Chordata Motion kits will be carried out through a #Kickstarter campaign in a unique opportunity to access our #mocap kits at a special price.
Chordata Motion is the first open-source motion capture system that integrates natively with #Blender. This campaign will also give us the opportunity of creating native integrations with widely used platforms such as #UnrealEngine, #GodotEngine, and #Unity.
In addition to all this exciting news, one of our most anticipated features is finally becoming a reality! Chordata remote console will allow you to manage and record your capture from everywhere, including your smartphone!
Sign up here https://chordata.cc/pre-order/ to know all the details of the campaign and be the first to know the exact launching date so that you can benefit from the early-bird rewards.
Mini K-Ceptor design02/11/2020 at 12:40 • 0 comments
Check out what a new Chordata user is doing! @valor developed a new version of the k-ceptor which has many of the functionalities of the usual K-ceptor and is much smaller, thus adapting to new situations in which the normal k-ceptor may come out as being too big.
Thank you very much to @valor for contributing to with such a neat work.
In the next few weeks, we'll include these new designs in our wiki.
In the meantime, if you want to take a look at what @valor developed, you can visit his post in Chordata's forum.
New node-based Blender (2.8x) add-on01/23/2020 at 15:07 • 0 comments
The Chordata framework is composed of many programs working together to acheive the capture.
As part of our upcoming release we are reworking several of these software pieces.
For example, here's a DEMO containing some of the latest news about the upcoming version of our Blender add-on. It will incude, among other new features, a completely redesigned interface with each of the core functionalities of the framework packed in a modular and flexible node.
Details about the official release coming soon.01/09/2020 at 13:50 • 0 comments
The Chordata team is back from Holidays and we have great plans for 2020. .
We are preparing the official launch of the first production release of Chordata, which will be carried out during the first half of 2020. .
We're eager to tell you the details, but we want to be cautious, as there is still much to plan before we can do so. If you want to be among the first to find out about the official launch, sign up here 👇🏼.
All those who sign up for the waitlist will have first-hand information about this new release as soon as it’s available!