This project deals with a video game whose name is Snake Run. This game is an extension of famous Nokia game ‘Snake’. This is a 2D game run on a GLCD screen in which the player will control the snake’s movement in the forward direction. It will interact with items to collect health in the form of points while facing different types of obstacles in its path. The snake will be moving through an environment full of obstacles. Each collision will cause the snake to lose a certain amount of health depending on the type of obstacle it encounters. To compensate for this, the snake with interact will health packs in between the game. As the game progresses, the difficulty will automatically increase such as an increase in the speed or an increase in health loss due to obstacles.
Can't wait to see some images of your work. Sounds like a fun project!
Will you have the snake wrap around from one edge of the screen to the next or are you treating those as walls? Would also be fun to see your collision detection code when you get there.