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AND!XOR DC26 Badge

The Wild West of IoT

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A hackable IoT conference badge, featuring a full color screen, blinky lights, games, puzzles, and easter eggs.

BADGE HARDWARE SPECS

  • We'll get there...

Note: Prototype displayed ...

BADGE FUNCTIONS

  • We'll get there...

WHO:: We are 5 dudes from California with backgrounds in HW and SW engineering. We enjoy building and hacking things for fun. AND!XOR pronounced..."AND-NOT-EX-OR"...

WHAT:: We built a hackable, open badge for use at DEFCON 26 in Las Vegas and any other conferences in the future. The badge also serves as a dev board for hardware developers of any experience level from novice to expert sorcerer.

WHY:: The purpose is to put some really awesome hardware around the necks of a bunch of hackers and see what they come up with. We hope to encourage others to make use of the badge and come back with their own flavor in years to come, AND to promote embedded development across the community.

HOW:: Pure internet science. We've developed algorithms which calculate the spin rate of cat quarks for generating our ssh keys at a rate of (P+9)/((# of blackberry users)^2), where P is the probability that a cat will leave a house when a door is opened for them.

WHERE:: Caesars Palace, Las Vegas

WHEN:: Aug 9th - Aug 12th, 2018

EXTRAS:: We are spending our free time and money outside of our busy work schedules to develop this from 3 separate locations across California. So we are definitely open and encourage feedback, suggestions, and features to be added onto the badge. If you complain that there are not enough blinky's happening then you are welcome to build your own. Feel free to Leave your comments below if you have questions, concerns, comments, philosophical statements, haiku's, or send us a tweet...that works too.

Twitter:: Check out AND!XOR, our official twitter account on twitter for daily and often hourly updates of the badge process.

  • Kickstarter Funding Successful

    Hyr0n05/11/2018 at 02:21 0 comments

    It's been a month since we launched and crowdfunded our DC26 project on Kickstarter. W00t!  It was later than last year, so the HaD page being kicked off is happening a bit later, but that's okay :) 

    So to sum up what we've been working on? Refining the badge-craft, a different take on blinky layout, as well as better silkscreen art from our friend Doc and a western theme. Based on feedback from folks, were upgrading (and completely rewriting) BOTNET from the ground up to be different. Single player games will be on the badge for line con, and a multitude of badge hacking puzzles for your weekend challenge. We are also supporting the #Defcon 26 Shitty Add-Ons interface as well as adding in some secret lulz and hacks for a surprise at the con.

    Aside from that...from DC25 until now, we were lucky enough to speak at the Hackaday SuperCon about our thoughts on the engineering process behind making badges and MacroFab had us on their podcast when we went to their fab site in Houston and saw our prototypes being made.

    More technical details coming shortly, were getting ready to lock down the functions this month, so in the mean time watch that youtube video and listen to the MEP! 

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  • 1
    Build Instructions
    1.  Back us on Kickstarter OR
    2.  Find us in Vegas OR
    3.  Wait until after DEF CON when we share everything on GitHub and post the real build instructions

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Discussions

Alex Hammer wrote 05/15/2018 at 20:25 point

Will this badge support custom bling like the Bender S Thompson badge? If so, same steps to create?

  Are you sure? yes | no

Zapp wrote 05/15/2018 at 20:31 point

Yes in a way. Stay tuned, all will make sense soon.

  Are you sure? yes | no

ðeshipu wrote 05/14/2018 at 18:18 point

That would look so much better with a black silkscreen...

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Zapp wrote 05/14/2018 at 21:57 point

Exactly, that's the plan. Macrofab let's us pick any color we like as long as it's red and white for prototypes.

  Are you sure? yes | no

ðeshipu wrote 05/14/2018 at 22:07 point

Nice! Is that an ST7735 display? I love them for their large pixels. Can't really appreciate pixel art properly on the denser ones.

  Are you sure? yes | no

Zapp wrote 05/15/2018 at 20:30 point

Different display. Larger and more pixels. More FPS. More Bling.

  Are you sure? yes | no

ðeshipu wrote 05/15/2018 at 20:42 point

Aww, more pixels is not necessarily an advantage. That means more memory for all the graphics and when the pixels are too small, you can't appreciate the pixelart anymore.

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kevin.pentecost wrote 01/09/2018 at 19:39 point

Will there be a project fund page?

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Hyr0n wrote 03/19/2018 at 01:50 point

59 45 53 21 0a

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the1rob wrote 11/29/2017 at 22:08 point

That room chiller thing is throwing me for a loop.

  Are you sure? yes | no

Hyr0n wrote 11/29/2017 at 23:49 point

This year's badge get's hot

  Are you sure? yes | no

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