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Whack-a-Mole with video tracking

For the final project of the course ECE 5760 at Cornell, we design a video tracking Whac-A-Mole video game using Altera DE2 board.

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For the final project of ECE 5760, we design a traditional Whac-A-Mole video game using Altera DE2 board. Instead of hitting the keyboard or touching the screen, we play the game by beating the mole toward the screen using a green racquet. We use a camera to detect the green color. And if the center of the racquet hits the mole, the player will gain one point; on the other hand, if the center of the pad hit Bruce (Sorry, Bruce!), the player will lose five points. If the player reaches 15 points, the level will go up and the speed of the appearance of mole and Bruce will both increase. And when we hit the image or go to the next level, there will be different real-time sound based on the action.

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