Super Chunks

A game about a chunk of meat who fights off evil veggies

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A game about a chunk of meat who fights off evil veggies to save the fleshy world. A remake/sequel to the much worse game here:, as well as a true test of my javascript game engine which can run at a smooth 60fps.

Story:The evil King Veggie has taken over the world. You are Chunks, a chunk of meat who has set out to protect the fleshy people of your world, and destroy all the Vegetables that stand in your way. You'll run, jump, and climb all the way to King Veggie and do whatever it takes to save the day.

The whole project is located on github at the link below:

and the game at:

The engine can be found at:

markdown - 803.00 bytes - 01/18/2018 at 18:24


A script I use that will update the project and all changes for me. Very simplistic, but all I need for this project.

x-shellscript - 187.00 bytes - 01/13/2018 at 23:17



The general use licence for my project

license - 34.32 kB - 01/13/2018 at 23:17


  • New Logo

    Blue Okiris04/02/2018 at 00:59 0 comments

    I spent a bit of time designing a new logo for the 'game studio'/loading screen

  • Original Background music #2

    Blue Okiris03/18/2018 at 07:34 0 comments

    Added some more music. Just a simple title screen loop. I think it sounds pretty good though and is kind of fun and catchy. I might change it later, but it adds to the atmosphere of the project for now.

  • Developmental Cycle

    Blue Okiris01/28/2018 at 18:29 0 comments

    Today I began work on the actual game/level design. I moved the demo level over into the master/docs folder and made the gh-pages point to that folder isntead. The true game will be the current source code, but a playable demo will now permanently be hosted on the github site

  • Colored Powers and Punching

    Blue Okiris01/19/2018 at 03:41 0 comments

    I attempted to fix several bugs, including random audio not starting at the beginning of the game, not being able to punch after landing sometimes, and I also made each of the three powers light up Chunks when used

  • Pausing and Messages

    Blue Okiris01/18/2018 at 22:14 0 comments

    I added a small pause menu and replaced the alert pop-ups with in-game messages

  • Death

    Blue Okiris01/18/2018 at 18:28 1 comment

    I added a game over screen/game state to the code, and (obviously to make that happen) I added a way to decrease lives in enemy collisions

  • Big Update #2

    Blue Okiris01/18/2018 at 04:00 0 comments

    Added sounds, brussel sprout, ground pound unlockable, and death to enemies when punching or pounding

  • Bacground Music

    Blue Okiris01/17/2018 at 22:14 0 comments

    Added some basic background music and changed the background color

  • Punching and test_level level design

    Blue Okiris01/17/2018 at 19:27 0 comments

    I added the ability to unlock punching and changed the level design for a large-gap test requiring both double-jump and punching unlocked. Enemy collisions are likely next as well as background music.

  • Big Update #1 - Double Jumping, Engine Fixing, and Enemies

    Blue Okiris01/16/2018 at 16:48 0 comments

    Now basic enemies have been created (they just move, but it's a start). I've added stone block tiles, a double jump unlockable, better scrolling, and engine updates to make the game work more properly. Here's a new screenshot:

View all 11 project logs

  • 1
    Running the Game

    Open the file src/index.html in your web browser of choice (preferably Firefox or Chrome).

View all instructions

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Lucas O. Wagner wrote 01/18/2018 at 21:55 point

nice!  some complaints:  punch capability should reset if you're on the ground, but it seems to only reset if you're on the ground and moving.  also, pop ups are the worst 4th-wall-breaking way to inform Chunks of his new super powers/abilities.  hopefully that's a stand in for something cool later :).

  Are you sure? yes | no

Blue Okiris wrote 01/18/2018 at 22:15 point

I actually was in the process of replacing the pop-ups when you posted this! Just completed and commited them! I'll work on the punching next

  Are you sure? yes | no

Blue Okiris wrote 01/19/2018 at 03:36 point

I believe I've fixed the punching bug

  Are you sure? yes | no

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