From now until Wednesday, I won't be around to work on the physical watch. The same will be true from Saturday through New Years. Such are the holidays. So, to make sure I'm not completely wasting my time, I decided to write an emulator to test on. You can find it at it's current stage on Dropbox, and check out the source in this project's GitHub Repo. Both links are in the sidebar.
It turns out Adafruit's Graphics Library doesn't have any documentation to my knowledge: I have to find out how shapes are drawn by writing the code and testing it out on the display itself. Not wanting to wait four days to get something done, I decided to write a little emulator for the OLED display.
The main limitation of the emulator right now is that I can't print text such that it will look and behave the same as on the OLED display. The real library uses a 1KB buffer that's a bitmap of the display; mine just draws straight on the canvas. Because of this, it would take a little more work than I feel is justified to get the ASCII bitmap working with the emulator. I'll use it to get the components that need to have shapes drawn (such as an analog clock or Pong) implemented, but things like the stopwatch and the main menu will have to wait until I get back to the physical watch to be implemented. But if I really get into it, I might implement the buffer and actually make the emulator do everything the final Trinket Watch will be able to do.