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Car of the future!

An ongoing project to add entertainment, bells, whistles and quality of life improvements to the car.

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This is phase 1 of a larger ongoing project to add some bells and whistles to my wifes current car, everything is meant to be able to be transported to a new car in a year or so, this is just the test bed!

-- Phase 1 of adding the Raspberry pi based media players in the headrest is complete!
The main project has now started!

1.) project goals ---DONE

2.) product specifications ---DONE

3.) order(and wait) --- DONE

4.) disassemble parts and specify space constraints ---DONE

5.) trace and document important signals -- DONE

6.) make connections and mount hardware -- DONE

7.) software

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  • Phase 2... GO

    jDub01/12/2015 at 21:19 1 comment

    Now that the headrest monitors are in, and my lil gremlins... I mean, kids, are happy and watching movies to their hearts content while we drive, its time to move on to what Mom and Dad want.

    Heres the gameplan

    Remote car start, ability to use a non transponder key to run the car by allowing the same key we use to bypass the passkey2 immobilizer to send transponder signals in run mode( this would require the user to authenticate, or else any fool with a screwdriver could drive off with my car.)

    OBDii interface specifically for comfort features, this would be seat heaters, steering wheel buttons, window controls

    GPS

    Accel/gyro/compass to assist gps in fine tuning where the hell we are and where we are going

    Small OLED display on dash for feedback

    Car wifi bridge (so when its parked we can sync the in car NAS with the home NAS)

    Cellular internet (using freedom pop usb modems (2) )

    In car wifi

    complete headunit replacement

    -- Gutting factory radio and stock dvd changer, removing crapping infinity audio amplifier

    --raspberry pi using SDR for fm tuning

    --airplay receiver

    --pandora radio

    Adding a 433 long range keyfob

    --- More? Ordering parts now!!

  • over (under) engineering

    jDub12/30/2014 at 03:58 0 comments

    Skip to the break for the meat and potatoes

    I just wanted to drop a quick update, I got the monitors installed for Xmas, the christmas eve "quick" install went well, until I got to the power / ethernet controller I built that live in the center console.

    I used a flora as the brains for it (because it was an extra from another project) it worked perfectly inside, but as soon as I installed it into the car....... DEAD

    Yikes, ok change of plan, I hardwired the headrest/media players to the accessory line, yucky, because I dont like random shutdowns, or the power loss from swapping from accessory mode to run mode, or vice versa.

    -------------------------------------------------------------------------------------------

    I just spent 2 hours trying to track down my stash of PICs, finding on the proccess, *14* propeller boards of various shapes and sizes, almost all of which could do what I need the to do, but I didnt WANT to throw a prop in, for such a simple task......

    Well, sometimes you have to try and fail because now I have overspent time on this, because I didnt want to spec in a nuke where a dart would do.... Oh well

  • software - Part 4

    jDub12/18/2014 at 04:42 0 comments

    Turning the monitor on

    This was an easy one too, made a file called startup.sh in /storage with the following content

    #!/bin/sh
    
    cleanup()
    {
        echo ${RPI_SCREEN} > /sys/class/gpio/unexport
        echo ${RPI_STATUS} > /sys/class/gpio/unexport
    }
    
    RPI_STATUS=27
    RPI_SCREEN=22
    
    echo ${RPI_SCREEN} > /sys/class/gpio/export
    echo ${RPI_STATUS} > /sys/class/gpio/export
    echo "in"  > /sys/class/gpio/gpio${RPI_STATUS}/direction
    echo "out" > /sys/class/gpio/gpio${RPI_SCREEN}/direction
    echo "1" > /sys/class/gpio/gpio${RPI_SCREEN}/value
    sleep 3
    echo "in"  > /sys/class/gpio/gpio${RPI_SCREEN}/direction
    
    trap 'cleanup; exit' SIGHUP SIGINT SIGTERM SIGQUIT
    
    cleanup
    
    Right now I am not doing anything with the screen status pin, I will probably change that later

    and in autostart.sh add:

    /storage/startup.sh &

  • software - Part 3

    jDub12/18/2014 at 04:33 0 comments

    here was another quick and easy

    Shout out to Gatorfreak, he made a simple reliable service add on to be able to save the play position and resume it on reboot

    https://github.com/Gatorfreak/service.autoResume

    Download the zip, install on openelec with the "install addon from zip" option, then set the save directory to /storage and set the save frequency to whatever floats your boat ( I used 15)

  • software - Part 2

    jDub12/18/2014 at 04:29 0 comments

    SNES controller

    After breeezing through the LIRC stuff, I was ready for what would surely be the next trivial step, getting a SNES controller working in openelec.

    ......

    WRONG

    openelec does not offer any sort of controller support that isnt first dumped into the linux joystick system, and even then, the keymap from the joystick didnt seem to work all the time.

    I tried various solutions and found 1 that almost worked

    https://github.com/petrockblog/SNESDev-RPi

    I identified what he was doing, and then modified it, heavily, he was using uinput and making a js dev, which I would then have to still use a keymap to pump into XBMC.

    All the joystick stuff, gone.

    Next I changed it to have all key presses simulate keyboard events instead, removed the multi-state single button support, removed config file reading, removed NES controlled support, removed 2nd controller support.

    Compiled it on my laptop, shot it over and.....

    it didnt work

    flipped the clock and latch pins in code, recompiled... and success!

    To the autostart.sh we need to add the following:

    modprobe uinput

    modprobe joydev

    /storage/SNESDev &

    I will put a link here soon to the compiled file

    only took 30 mins start to finish, awesome!

  • software - Part 2

    jDub12/18/2014 at 04:13 0 comments

    Lirc

    this was the easy part, we already sent the IR output to the right default pin so all we have to do is SSH in

    UN: root

    PW: openelec

    nano /storage/.config/autostart.sh

    add this

    modprobe lirc_rpi

    and save ctrl+x, then pick yes

    reboot, then pick a remote you want to learn, and make a file for it

    more details on the specifics HERE ( http://aron.ws/projects/lirc_rpi/openelec_howto.html )

  • software - Part 1

    jDub12/18/2014 at 04:08 0 comments

    The software.....

    Huge shout out to Whufcle

    his post at http://totalxbmc.tv/new-forum/index.php?topic=137.0 was what I used as a starting point

    the gist is this, the sd card is formatted as fat32, and has all the normal pi files on it, and additionally the SYSTEM file for openelec, the USB stick is formatted ext4 as is mounted as /storage

    the nice thing here where most people goof up is they use references to SDA or SDB and if you have another USB stick plugged in, you may not end up booting correctly, in cmdline.txt we are setting it to mount the partitions by LABEL

    So its not perfect still, if you plug in a USB drive with the label SYSTEM or STORAGE things may go bad, so lets just not do that mmmkay?

    Out of the box update all your addons, grab a skin to use, I prefer xTV for the kids

    we are 80% there, now we just need to....

    1.) enable lirc_rpi

    2.) get the SNES controller working

    3.) be able to autoresume what was being played before power was cut

    4.) turn on the monitor on bootup

    5.) add games

    6.) more... cool stuff?

  • the monitor - Part 3

    jDub12/18/2014 at 03:27 0 comments

    As it turns out the monitor wont go back to its last state when it resumes getting power, I kind of figured on that.

    Pulling the button PCB I found this to my surprise!

    LED goes to an unpopulated LED, 3.3v when on, 0v when off... NOTED, that will be going to an IO on the Pi, no need to feed that to the button PCB

    Key is the output of the buttons, there is a pulldown on that pin, and each button (besides power) has a resistor to then act as a voltage divider, power is 3.3v, source is 3v, etc NOTED... Ill also be taking that to an IO, but also leaving the original signal path intact

    IR is the IR output, once again, that will also be going to an IO, no need to send that to the controller

    Next is the SNES Controller, that was as easy as a quick drill, and some hotglue to get the extension cable in place

    The last step is to get all these thing connected, and I dont want to hardwire them all the the RPI, I want an easy way to disconnect the monitor from the headrest. I picked DB9 as my preferred connector, I need 8 signals, and

    the jumpers from the DB9 to RPI soldered, not heatshrunk yet

    This is the monitor side DB9

    I used the following pinout

    DB9Pin -- Label -- RPI Pin -- SNESCable Color

    1 -- 3.3v -- 1 -- green

    2 -- Screen LED -- 13 --

    3 -- Screen KEY -- 15 --

    4 -- Screen IR -- 11 --

    5 -- Ground -- 14 -- black

    6 -- SNES Data -- 22 -- red

    7 -- SNES Latch -- 16 -- yellow

    8 -- SNES Clock -- 18 -- blue

    9 -- SPARE -- 0 --

    Here you can see the DB9 connected and ready to go

    The last thing that I didnt mention is I am using a cat6 keystone jack to provide the connection from the rest of the car

    Pins 1,2,3,6 go right to the Ethernet port on the pi, and pins 4,5 provide power the screen and the UBEC

    pins 7,8 are for a future feature to allow the headrest monitor to gracefully shutdown and cut power to its own relay

    Next stop, SOFTWARE!

  • the monitor - Part 2

    jDub12/17/2014 at 17:27 0 comments

    The point of this project is that right now, we have a "DVD entertainment system" a 7inch screen mounted to the ceiling that uses the speakers in the car.

    there are multiple problems with this

    1.) they have to watch the same thing

    2.) WE(parents) have to hear it

    3.) sometimes they want to watch a scene over and over, and WE(parents) have to then have to rewind it for them

    4.) WE(parents) can not carry on a conversation without hearing from the back "WE CANT HEAR THE MOVIE!! REWIND IT!!!"

    most of the problems are audio related, and while its cute that these headrest monitors came with speakers.... they are not going to stay

    So at first I just dumped the wires that were running to the speakers to the 3.5mm jack I installed in the front

    That was problematic, after looking up the audio amplifier chip they use and looking at the board, I realized they did everything needed on the board for a headphone connector, except populate the connector!

    On the left is the speaker connector, on the right are the headphones pads that I soldered to.

    Next, controlling the monitor

  • The monitor - Part 1

    jDub12/17/2014 at 17:08 0 comments

    The monitor is released from the headrest via a tab accessible through the bottom holes, simply push the tab towards the top of the monitor.

    This is the controller hot glued to the back of the screen

    The first thing I did was trace the whip pinout to the connector on the board, then I soldered a TRRS connector.

    As it turn out, this was a horrible idea, the TRRS cable i got and hacked up was non shielded, and there was a terrible interference that showed up on screen

    I would need a different solution...

    On the B+ the points I need are PP26,25,24 and ground

    using the cable that came with it, I cut it and used its shielded cable and soldered it direct to the RPI

View all 12 project logs

  • 1
    Step 1

    Monitor prep

    Open monitor

    Remove screen and cable from headrest housing

    cut perimeter of plastic housing to be able to drop it farther back

    remove cut out piece

    remove foam backing

    dremel notch at bottom to allow newly formed backplate to go all the way in

    hot glue plate in place

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Thomas Clauser wrote 07/19/2016 at 02:24 point

Hi.  Great job!  I'm also trying to get SNESDEV to work with Kodi and was wondering if you wouldn't mind sharing your SNESDEV build or the code you used to get an SNES controller to work with Kodi.  Thanks.

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