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A project log for KAPCOM

Yet another hardware controller for Kerbal Space Program. Leveraging Telemachus, Python and Arduino to drive joysticks, buttons and displays

lawnmowerlattelawnmowerlatte 04/23/2015 at 04:570 Comments

I got a lot of positive feedback on my video and a handful of people on the KSP subreddit are interested in a followup video outlining how to get started. I'm going to try and follow through with that later this week. I have my Uno set up already with a button, potentiometer and LED. I do need to polish up some of the setup code for Windows, which I'd like to do before posting the video.

Today I put together a logo for KAPCOM, since I want to have some sort of graphic on the project. I had been thinking about something SpaceX related since it's styled after the Dragon 2, but I decided to stick with KAPCOM, but use the SpaceX logo font/style. I grabbed the SVG from Wikipedia, converted to a high-res PNG, moved the existing letters around, sliced and diced the rest into shape. I used the E as the basis for the M and used the X as the basis for the K. I'm really pleased with the end result. My wife helped make design decisions out with some of the new lettering — she's not too happy about the M, but I love it.

In other news, I've been working on the throttle assembly. I found out that my library has a 3D printer for use, so I went down and got scheduled for tomorrow evening. I've just been putting the finishing touches on the model. I'm using multiple pieces to assemble the throttle rather than trying to print it in one piece. Now that I have the KAPCOM logo, I decided to get fancy and emboss the logo on the handle. I converted the PNG back to SVG, then to DXF, imported into SketchUp, fiddled around with it and boom:

Also, my throttle components are coming over the next few days, so by the weekend, I should have a working-ish throttle handle. I need to do several sessions with the library to print all the parts since they have a 3 hour limit.

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