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Very Expensive Tool with C++ and Javascript

Augmented Reality Cubic Kartoska Space Exploration Simulation. Totally Safe.

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Crash landed on a deserted planet covered in beautiful natural glory your only thought is to escape and return to civilization. The only way to repair your craft is contained within the civilization reconstitution manual contained within your destroyed spaceship. Once you figure out how to view the contents of the aluminum box escape will be a piece of pie. Or will it? You assemble the viewing screen, take out the controls and begin to build the simulation necessary for escape. Before long your partner-in-crime storms in and tells you to stop playing video games. The game becomes to player, with the PIC taking keyboard and mouse controls.

The blocks are about 4 inch cubes.

They are laser cut.

Some are input blocks, some are output blocks. Some are different boolean logic gates, like AND, OR and XOR. Some blocks are simply wires. A different way to assign the blocks, might be to create RGB cube colors, and say things like "Blue boxes are glass in this round of game play..."

The physical game is played on a table surface. Each wooden block represents a different material in the video game. It's easy to use the built in Javascript to switch which blocks are assigned to which materials.

The augmented reality video game blocks are just like controllers. It's a video game with computer vision controllers built in for use with the webcam.


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  • Third Log

    skyberrys08/17/2015 at 19:29 0 comments

    Well, the day arrived. The team, Thats Iv Segal, Carrie Segal and Alessandra Noelting arrived to set up our augmented reality video game. The cubic shapes enchanted crowds of children. As we watched the youth grab the boxes and understand that the real world can interact with the machine in many more ways than the keyboard, the original hope and posibilities we see in programming came back to the designers. We remember when there was a time when the only way to build anything in the world was to learn how to write code for video games.

  • Second Log Entry

    skyberrys08/17/2015 at 19:25 0 comments

    The coder worked tirelessly for days and nights. Programming, integrating and building a legendary framework. Amazingly fast and terrifyingly efficient. Iv Segal built a cubic video game programmed in C++ with a javascript console.

  • Beginning of the Journey

    skyberrys08/01/2015 at 21:10 0 comments

    As I write these words I realize they may be my only chance at escaping this planet. \{footnote}[ In an act of extreme irony, the prize is a trip to space...] And I cannot help but remember how it came to be that our merry group of friends came to find ourselves in a situation where the only means of escape truely is as impossible as we eventually discovered our works to be.

  • First Log Entry

    skyberrys07/31/2015 at 17:50 0 comments

    The day is Friday, July, no August. The day is Friday August 1st, 2015, and finally I am convinced of the utility of a distributed portal logging system. It's a beautiful sunny day out in the land I am from. The blue pacific ocean only matched in majesty by the blue California skies. My Blue Owl Notebook is currently enclosed within a secure storage system consisting of a Bluetooth transmitter receiver pair, interlocking steel teeth, one deadbolt and a tricky white picket gate / automatic black gate latch bar. The chances of reaching the notebook are minimal.

    Fortunately, my MacBook Pro, named Open Sources is nearby. This means I am able to continue recording log entries, but this time in an exciting new medium. A communication schema that exposes the learning steps and results in the formulation of a series of project entries, depicting the successful and reproducible construction of a tool.

    In the securely stored Blue Owl Notebook rests detailed instructions, responsible for the construction of the artifact built wholly out of cubes. It is vastly un-likely that it will be possible to recover the Blue Owl Notebook. My only option is to review and study my own digital records as keeping through various github.com repositories. The exact methods used to assemble the environment presented at Maker Faire San Fransisco 2015 are described in multiple locations and significantly by multiple individuals. The project had multiple drivers and was an exciting time of creation for everyone.

    The Project Logs as detailed in the description of project #Very Expensive Tool + Green Lasers (DEAR DEVS: That was a cool trick ... ) through my reconstruction of the process based on evidence left by myself and others. It is to be continued ... soon.

View all 4 project logs

  • 1
    Step 1

    Get a bunch of 24 cubic inch boxes.

  • 2
    Step 2

    Place a part from electronics mystery box in each one.

  • 3
    Step 3

    Sprinkle white LEDs around

View all 5 instructions

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Sophi Kravitz wrote 05/06/2015 at 21:53 point

I like this so much. Will you be at Maker Faire?

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