Hacking within VR: Pt 4

A project log for Metaverse Lab

Experiments with Decentralized VR/AR Infrastructure, Neural Networks, and 3D Internet.

alusionalusion 12/03/2015 at 03:270 Comments

Building a Linux Metaverse Workstation

Part 1:

Part 2:

Part 3:

Look noobs, having a rice battlestation is important if you wanna be an uber 1337 h4x0r like me. This was my desk back in 2012:

And here's what it now looks like as of 3 months ago, inspired by those 8+ monitor setups that traders and sysadmins use:

X201 Thinkpad with i7 / 8gb RAM running Ubuntu 14.04, external GTX 960 gets 45-60 fps from a DK2 in my virtual office. Not bad

Having the desk was nice but having it bolted to an office didn't make sense in the context of the Metaverse so I separated the model from the office so that I can have it as an object one can add into any room. Just spawn a desk right beside me and we'll work together.

For the sake of style, I created a texture map in blender and made several versions of the desk so people can have something unique:

Now we can each have our own desk [the textures are there to remix too] and be able to collaborate in the same room. Referring back to the other parts from this series, websurfaces with linux shells and X servers can be added on as monitors.

Thanks to FireFoxG for creating the blendshape. A trigger that sits on the desk activates 8 more displays like wings unfolding. Check out the video below to see more:

You'll notice that later in the video, the portal that sits behind my desk connects right to the apartment tango scan. It's a nice live work situation. The office view of the beach also has another desk, pizza dancefloor, seapunk jamz, and other cool stuff. Still needs some particles. I'm going cover particles next project log.

See you in the Metaverse.