Many virtual art gallery applications seem uninspired and taste bland.
I wanted to create an artificial art gallery with neural networks that make their own art: https://hackaday.io/project/5077/log/25989-the-vr-art-gallery-pt-1
The ideas evolved from painting images in the WiFi to stepping inside the painting and connecting with others. A VR web browser can distinct each sphere from different file/web servers and represent them in playful ways. This site is even unlocked and editable, a functionality that most immersive digital content lacks. VR is as much as a creation tool as it is a consumer device and being able to edit the source from within the simulation is a key component for being able to bootstrap the Metaverse.
First we need to spice up these textures: http://imgur.com/a/ByuFw
Using a combination of style-transfer and image super resolution you can transfer just textures plain without any seasonings:
Preview in VR:
But if you're like me, you like to take things up a notch. I styled in some Van Gogh and palette knife layers in the neural texture oven for 5 minutes.The scan looks much better when you import it into a game engine. Further optimizing this is very possible. What if it were possible track a persons movement or gaze on the 2D texture map and foveate rendering there to eliminate pixels and enhance? I think there are no limits with spicy reality.
Full album: http://imgur.com/a/epTLc
VIEW ROOM IN WEBVR: https://ipfs.io/ipfs/QmTgEDMh611WJPC8YhPAAqefnvGPDbDhm1eQTVAtYdkQRL/
**UPDATE: New WebVR art Gallery here: https://kool.website/bedbath/
As long as your movement is being precisely tracked, you can render real-time effects into mixed reality by applying the shader origin to where a persons gaze rests and then switch states. You can kind of see where this can go with LSD for Hololens: https://fat.gfycat.com/HopefulGenuineBarasinga.webm
It'd be a cool sequence to tap into GPU when sitting idle and have it wake up entering into a dream state of where you last left off.