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24 Hour Hackathon

A project log for RGBeatdown

A game of matching colors and beating down your friends.

stopsendingmejunkstopsendingmejunk 06/13/2015 at 07:430 Comments

We loosely organized this evening for a 24 hour hack-a-thon. We started off looking through our various collections of micro controllers and parts and discussing various ideas. Would we work towards good or evil? Would we solve a problem? Would we change the world? Or would we make some piece of pure nonsense?

After lengthy discussions we settled on making a two player competitive RGB color matching game. A single RGB LED shows a reference color which each player then has to match by adjusting the Red, Green, and Blue values of their own LED. Players will get points for their speed as well as their accuracy.

Jobs were divided up quickly with Sean Brown and Sam Beveridge taking on the initial hardware prototyping, Dean Cheesman working on the game logic, Marcos Minond and Steve Wood working on hardware and me working on the game box design.

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