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Faster, but still pretty slow

A project log for FPGA-based GPU as high speed learning platform

FPGA-based GPU and sprite engine with burst optimized design, implemented across several FPGA platforms and memory systems.

Ian HanschenIan Hanschen 11/05/2015 at 04:360 Comments

Messed around with bus priority on the SRAM and SDRAM, tweaked the JTAG command batch and sleep time.

Need to stick some FIFOs on the memory ports.

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