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A project log for FPGA-based GPU as high speed learning platform

FPGA-based GPU and sprite engine with burst optimized design, implemented across several FPGA platforms and memory systems.

ian-hanschenIan Hanschen 10/31/2015 at 06:380 Comments


Porting the GPU over to the DE2-115 so I can have a 32 bit SDRAM bus. New display, 24BPP, but it's not self-scan. Will need to add a scanline fifo that is filled often enough for the display to be scanned out while the GPU masters the bus.

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