I've been making progress, I figured I'd dump some photos here for now. Not ready for a writeup yet. Converted design to a sprite engine which supports rasterization.
A project log for FPGA-based GPU as high speed learning platform
FPGA-based GPU and sprite engine with burst optimized design, implemented across several FPGA platforms and memory systems.
I've been making progress, I figured I'd dump some photos here for now. Not ready for a writeup yet. Converted design to a sprite engine which supports rasterization.
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