We desperately need to learn to use and control computers, before the computers use and control us. But it's hard. We don't really have very good teaching tools — the desktop computers are too complex, the retro computers are boring to children, the cool devices that can play games are all locked down and unhackable. There is the Raspberry Pi and the Micro:bit, and they improve the situation greatly, but we need more. The #PewPew and #µGame projects were created in an attempt to make it easy and exciting to write simple computer games with Python — removing all the obstacles, making it as simple as just connecting them to the computer and editing some files. And they work. The community around them is still very young, but people are using them.
That encourages me to keep working on µGame, and trying to turn it into a more polished and more powerful product. From user feedback and testing the main problem of µGame is memory problems — as soon as your program exceeds several hundred lines of code, you have to start jumping through hoops again — pre-compiling the Python code to save space, optimizing your code. The second problem is the small size of the device — which was required to keep the price low, but which is giving problems many users. I want to try and address those problems by designing and building another version of the µGame console, fully compatible with the current version, but bigger and with more memory — at the price of a higher cost of the device.
Once at it, I also want to improve other aspects, that were somewhat neglected in the initial design: sound, ergonomy, visual design, connectivity, etc.