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A project log for FPGA Doom

Porting the classic Doom engine to an FPGA-based system

matt-stockMatt Stock 12/09/2015 at 04:250 Comments

I have the basics down - the program will load, load the WAD file, render the player views. Controls are crude, but I was able to map some of the keyboard commands to the analog joystick and pushbuttons to get things tested. I have a Doom on FPGA video up on Youtube.

Some next steps:


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