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Arduino Game Console - the BlueOkiris Gameduino

An arduino uno based game console.

This project was created on 08/01/2014 and last updated 2 days ago.

Description
First of all, this is NOT using the gameduino shield. I did not know that was a thing when I built this. This is simply an arduino uno, a makeshift button from duct tape, a breadboard, some wires, and aluminum foil, an analog stick, a seeedstudio tft touchscreen version 2, and lots and lots of time in software.

It's software is a bit slow, but it works, and it loads multiple games from different SD cards. So far there are two, one that uses the touchscreen - a form of Guess the Number, and one that shows off the button use - the classic, Pong.

Here is a video at:
https://www.youtube.com/watch?v=wNBl15fcvTI&list=UU5KExpfYQgvgg52HC1xyemw

In the description there is a link to my website with the main code, the code for the two games, and information on how to make games. If you enjoy it, you can try to make it yourself, and make games for it yourself.

I am currently working on improving speed and am going to make an RPG. This is my first project, and I hope you like it.
Details

If you like this project and wanted to make a game, I would love to see and would probably make a video of me playing it. You can send me it at dylantdmt@gmail.com

Components
  • 1 × SeeedStudio TFT LCD Touchscreen V2 A tft touchscreen with its own library and a micro sd card slot.
  • 2 × Micro SD Card A storage device used in my project to hold the games
  • 1 × Arduino Uno A small microcontroller used for a number of things
  • 1 × Makeshift button A pushbutton, but created by me
  • 1 × Analog Stick An analog device that can move in 360 directions and gives me up, down, left, and right
  • 1 × Stylus A stick with a round end

Project logs
  • BlueOkiris Gameduino V 2.0 Finished - Release TBA

    2 days ago • 0 comments

    I have finished version 2.0 of this project. The console is now portably powered, smaller, but it now has less room to modify the code, taking up 30K to run and making it only work on the uno as far as ATmega328p microcontrollers go because the bootloader only takes 2K leaving enough room for the program to initialize variables and such. On the duemilanove it won't start because the 168K for the programs many char*'s and int's is not there.

    However, the new program has a number of important updates:

    -portable do to less power consumption because of removal of button and analogue sticks

    -updated touchscreen function - Now accepting variables

    -updated better running versions of pong and guess the number

    -removed paint program when no sd

    -Now can have up to 20 applications on sd

    -Get file with program

    -Open it with FileToList.exe(included)

    -This will add it to applications list

    -Reset Gameduino with sd card

    -Code optimization

    While I have finished the overall code optimization and features, I have yet to complete the updated pong game. As soon as I finish, I will create a new project with the BlueOkiris Gameduino 2.0. You will still be able to fins the old version here and at http://blueokiris.webs.com/gameduino/ .

  • Almost Done - Version 2.0

    4 months ago • 0 comments

    I have finished Version 2.0 of the BlueOkiris Gameduino and updated Pong and Guess the Number. However, I will not be releasing the update until I have a new game. I have started working on Xorx, an RPG for the console, but that will not be complete for a while. If anyone wants to create a game for the console, you can find information at http://blueokiris.webs.com/gameduino/

    Then you can email me at dylantdmt@gmail.com with your game attached.

    I will place it in the next video showing version 2, and I will post it on the website unless otherwise intended.

  • Paint

    4 months ago • 1 comment

    Added a small paint program. It boots when you leave out your SD card. Again, will post as Version 2 as soon as I make the RPG.

View all 4 project logs

Build instructions
  • 1

    Get supplies, listed above.

  • 2

    Take your button or real pushbutton, and set up a circuit. Do not use a male end to connect to an arduino. Fit the open wires into the slots. Digital pin 9.

  • 3

    Take the analog stick and solder the appropriate wires to it. Place ground to ground, 5v to 5v, x to A4, and y to A5. Again do not use male ends to the arduino.

See all instructions

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